GameStream and GRID

The final software features that Shield Tablet brings to the table are GameStream and GRID. These are effectively methods of turning the tablet into a thin client, as all of the rendering/computation is done on a computer either in the LAN or on a server in San Jose. From a technical perspective, both work great as long as the connection has high bandwidth and low latency.  For GRID, I managed to get a great user experience on a symmetrical 10 Mbps connection and around 10ms latency to the server. Games like Saints Row 3 played as if running on a console when the device is actually streaming from NVIDIA servers. From the user’s perspective, it’s a matter of going into the app drawer, opening GRID, and selecting a game. It’s simple and given sufficient server coverage I could easily see a Netflix-style usage model taking off quite successfully.

Although I didn’t spend as much time with GameStream, I didn’t detect any input lag and for the most part it’s just as simple. As long as a GameStream-enabled PC is on the same network, accessing GameStream compatible games is just a matter of going to the Shield Hub application, entering a four digit code on the PC to pair it with the tablet, and selecting a game. GameStream also works remotely, but the same caveats that come with GRID apply to GameStream on both the server and client end. Of course, the games that will run on GameStream have to be carefully selected. While it’s fully possible to play a twitch shooter like Call of Duty through GameStream, trying to use a controller in multiplayer is simply a massive disadvantage against people that are competent with a mouse and keyboard. I've included a screenshot of Mirror's Edge that I took while testing GameStream.

Gaming Ecosystem

Ultimately, I’m a bit conflicted on whether GameStream and GRID are really designed to stand on their own though. GameStream only works while you’re at home, and GRID is highly dependent upon low latency and also needs around 10 Mbps download and 5 Mbps upload for an ideal experience. Due to the latency requirement and the fact that the only GRID server bank is in San Jose, the very low latencies that GRID is best suited for are generally only achievable in California and parts of other nearby states. They’re definitely great in the situations that they work, but ultimately the native game library has to stand alone. To this end, the tablet is in a far better situation than the original Shield. The number of games that provide a quality gaming experience is now leaps and bounds better than what we saw with the launch of the Shield Portable. Trine 2 is included out of the box, and while I didn’t get a chance to try co-op mode it’s a compelling experience that once needed GameStream or GRID to be played on Shield. Along the same lines, the Grand Theft Auto series, Half Life 2, and Portal all play surprisingly well.

Fundamentally though, I don’t think single player games alone will sell Shield as a gaming platform. A single player game can only have a certain amount of replay value. Something like Half Life 2 might have 12 hours of gameplay at best. In comparison, multiplayer has massive amounts of replay value because even the same map can play out differently depending upon the people that play in the round. It’s that factor that makes it possible for people to spend 1200 hours playing a game like Battlefield 2. Unfortunately, for the most part the Shield tablet has a game library that seems to be skewed towards single player games. Fortunately, NVIDIA seems to understand this. While I haven’t been able to play War Thunder on Shield tablet, the promise of compelling multiplayer games on this device would be a strong enough reason to excuse potential shortcomings in other areas. Although it's good that an immersive multiplayer title is coming to Shield tablet, the key point of emphasis is that people playing a Shield device can play with those on console or PC as well. Until NVIDIA hits critical mass for Shield device adoption, multiplayer titles that only allow people on Shield to play with others on Shield will struggle because people won't play multiplayer unless there are other people to play with.

Software: DirectStylus 2, Console Mode, ShadowPlay CPU Performance
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  • surbringer - Tuesday, July 29, 2014 - link

    Have you tried to run PPSSPP on it ?
  • kyuu - Wednesday, July 30, 2014 - link

    I can run PPSSPP on my Venue 8 Pro, and the K1 in this tablet is certainly much more powerful GPU-wise than Bay Trail. Shouldn't be an issue.
  • Johnny_k - Tuesday, July 29, 2014 - link

    Correction: you now can use Gamestream outside your house, (even over lte on the lte tablet version)

    Remotely access your PC to play your games away from your home.

    http://shield.nvidia.com/play-pc-games/
    Note that it is in beta
  • RoninX - Tuesday, July 29, 2014 - link

    I'd love to see Anandtech do a real-world test on how well Gamestream works with the Shield outside the home.
  • chizow - Tuesday, July 29, 2014 - link

    Yes, unfortunate AT did not cover this at all, as I also recently found out GameStream remote was in beta. This is really the killer-app for Shield until Android gaming takes off (if it ever does). I would consider buying one of these if Remote GameStream worked decently well, but I'll probably hold off on either a Shield Portable 2 (with TK1) or a good GeForce bundle with Maxwell.
  • ams23 - Tuesday, July 29, 2014 - link

    I am impressed that Shield tablet has even higher graphics performance in GFXBench 3.0 T-Rex HD Offscreen than the actively cooled Surface Pro 2 and Surface Pro 3: http://images.anandtech.com/graphs/graph8296/65868...

    Note that thermal throttling behavior on Shield tablet is extremely good. There was virtually no throttling until after 115 runs (!) with the GFXBench 3.0 T-Rex HD benchmark: http://images.anandtech.com/doci/8296/TRexRunDownG...

    I suspect that the 3dmark Unlimited scores are CPU-limited to some extent. Shield tablet already achieves > 200 fps on game test 1 and > 100 fps on game test 2, so this particular test is not very stressful (relatively speaking) for this GPU.

    The web browsing battery life is pretty good all things considered, especially compared to iPad Mini Retina and iPad Air (which have 23% and 64% more battery capacity, respectively than Shield tablet). The Shield tablet has CPU and browser performance that is at least 2x faster than Nexus 7 2013 variant, so the web browsing efficiency is actually quite good in comparison.

  • UpSpin - Wednesday, July 30, 2014 - link

    agreed, those results are impressive and a huge step forward, for both NVidia and all the others.
    Considering that the Shield uses the ancient quad core 32-bit Cortex A15 variant of the Tegra K1 and NVidia also has a custom dual core 64-bit variant of the K1 I think we can expect a further CPU boost once this 64-bit SoC reaches customers.
  • jospoortvliet - Thursday, July 31, 2014 - link

    The A15r3 is not exactly ancient but I agree that Denver is something to look forward to 😎
  • Anonymous Blowhard - Tuesday, July 29, 2014 - link

    >Games like Saints Row 3 played as if running on a console

    So, 720p30, Low Detail? ;)
  • Death666Angel - Tuesday, July 29, 2014 - link

    Zing! :D

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