Conclusions

No-one ever said that integrated graphics solutions had to be good. Nonetheless there is always the desire for something better, something higher performance, and something suitable for end-users. At the beginning of the era of integrated graphics, the focus was on simply providing something basic for 2D work - applications on an operating system and no real graphics rendering to mention. That solution is simple enough, however the demand on integrated graphics has grown over time, especially as the demands we put on our devices have also grown.

A modern system, especially a commercial system or one designed for work, has to do it all. Anyone not working in graphics might depend on a integrated solution to navigate complex arty web interfaces for the tool they use, or rely upon the acceleration features now baked into those platforms. Also perhaps, from time to time, some mild gaming use as well, if not outright using the compute features of the graphics for transcoding or AI. These demands are most heavily focused on mobile platforms, and as a result mobile platforms from Intel tend to get the best integrated graphics solutions, especially in thin-and-light designs where a discrete graphics solution is too power hungry. Intel's mobile Tiger Lake-U series offers a sizeable 96 execution units of the latest generation graphics architecture, compared to the desktop processors we are testing today, that only have 32.

So what use is a desktop processor with integrated graphics?

AMD and Intel both have product lines with integrated graphics. From Intel, its integrated graphics is in almost everything that Intel sells for consumers. AMD used to be that way in the mid-2010s, until it launched Ryzen, and now we have separate CPU-only and CPU+Graphics options. This is where the company philosophy differs.

AMD's desktop processors with integrated graphics are primarily intended to be a whole system replacement, with users relying on the integrated graphics for all their graphics needs. As a result AMD puts a lot more processing hardware into its integrated graphics solutions for the desktop, and it results in a good gaming experience for entry level gaming.

Intel's route on the otherhand is a bit more basic. The desktop integrated graphics here has two main directions: first, as the basic graphics needed for an office system, or second, more of a fall-back option for when the discrete card doesn't work or fails in more premium desktop systems. The power isn't there for hardcore grunt like gaming of any serious note, but it is certainly enough to cover the basics.

Despite this, with the new Xe-LP graphics solution, Intel has some aces up its sleeve. First is AV1 decoding, which allows users to watch AV1 content without putting stress on the CPU. Second is video encoding accelerationt through QuickSync, which has actually been a part of Intel's graphics for a number of years. Third is a relatively new feature: Intel's 'additional processor' mentality. Normally when a system has a discrete graphics card, the integrated graphics is disabled. But now, with its latest mobile devices for example, when Intel pairs its mobile processor with integrated graphics with a second graphics solution at about the same performance, with the right software Intel allows both graphics to work asynchrouusly on two different problems. The limit to this in the past has been dictating which graphics is the video out rather than simply a compute accelerator, but Intel believes it has worked it out. However, this is relatively little use for gaming, the topic of today.

Results Summary

In this review, we highlighted that Intel has now implemented its new Xe-LP graphics architecture onto its desktop processor line, and tested the new solutions against our traditional CPU gaming test suite. What we saw, in terms of a generational uplift from the i9-10900K to the i9-11900K, is actually quite impressive:

In our 720p testing, there's a clear generational gain across the board for Rocket Lake, and in most cases the games become a lot more playable. The average gain is 39%. If we flip to our gaming results at the higher resolution and settings:


Games with under 10 FPS across the board are left out

For these titles, the average gain is 153%, showing that Xe-LP is certainly a step up regardless of the workload.

The Future of Integrated Graphics

A key talking point about integrated graphics is whether a company should leverage a strong CPU product at the expense of graphics, or aim for something with strong integrated graphics as a more complete chip at the expense of the mid-range graphics market. The console market for example relies fully on integrated graphics designs, especially as it keeps the manufacturing simpler and number of chips lower. But on the desktop space, because discrete graphics are an option (well, when we're not in a mining craze or semiconductor shortage), there seems to be no impetus for companies to do a full fat integrated graphics solution that competes on the same stage as a mid-range graphics card. AMD could do it, but it might overlap with their console agreements, and Intel hasn't done anything serious since Broadwell.

To put a nod to Broadwell, Intel's 5th Gen processor. It was so powerful at integrated graphics at the time, we are still using it today as a comparison point when comparing against other Intel solutions. Broadwell had dedicated 48% of the die area of its top processor to graphics, and for that product it also added some really fast cache memory as well. Intel's focus on integrated graphics as a function of die size has decreased over time, now with Rocket Lake sits at around 20% of the silicon. It hasn't been this low since Intel first introduced its integrated graphics solutions. For that 20%, we get 32 execution units with eight processing cores. Tiger Lake has 96 EUs which total around 33% of overall die size, but has four cores. If Intel was focused on graphics performance in the same way as it was in Broadwell, we might be looking at a 256+ EU solution.

With Intel taking a renewed approach to graphics with its Xe portfolio, stemming from entry up to high performance compute, there is room here for Intel to develop integrated graphics focused solutions. Intel has detailed that it is moving to chiplets with its future mainstream processors under its 'Client 2.0' strategy, and part of that is allowing customers to select how many IP blocks they want of cores, IO, memory, security, and graphics. In the image above, the Gamer option has half of the die area for graphics. This could at the end of the day be a target that could see Intel making desktop integrated graphics a focus again.

 

 

 

 

 

 

Integrated Graphics Testing
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  • Spunjji - Monday, May 10, 2021 - link

    It's as level a playing field as you can get. I think it's pretty justified, given the target market for integrated graphics and overclocking is even smaller than the one for overclocking in general.
  • Torrijos - Friday, May 7, 2021 - link

    Would be interesting to compare with Apple M1...

    Just to see where Intel is, against another iGPU maker...
  • Zizy - Friday, May 7, 2021 - link

    Well, considering you can't run many games on the list it would be a pretty short comparison - M1 is faster for the stuff it can run yet still much worse for gaming.
  • brucethemoose - Friday, May 7, 2021 - link

    Even if one benches the same app, there's so much that's Apples-to-oranges.

    -Different OS
    -Potentially different Graphics API.
    -Different CPU ISA (Unless the M1 is running Rosetta).

    At that point, its less of a GPU tech comparison and more of a specific platform/product comparison.
  • mode_13h - Friday, May 7, 2021 - link

    True that it's not so easy to compare, but cross-platform benchmarks certainly exist.

    On paper, I think the Apple GPU is definitely faster. They claim 2.6 TFLOPS, whereas I estimate Tiger Lake's G7 has a peak of 2.07. Of course, raw compute is far from the whole story.

    Anandtech actually compared it with an i7-1065G7 (Gen11 @ 64 EUs), as implemented in a MS Surface (not fair, when the M1 was housed in a Mac Mini), but you could try to sort of extrapolate the results:

    https://www.anandtech.com/show/16252/mac-mini-appl...
  • mode_13h - Friday, May 7, 2021 - link

    > there's so much that's Apples-to-oranges.

    But running in Rosetta should cover all your caveats, while putting the M1 at a disadvantage, and it *still* stomps all the other iGPUs they tested against!

    Also, they ran a couple tests running native software vs. an Intel Mac doing the same.
  • Oxford Guy - Sunday, May 9, 2021 - link

    The thing Apple's hardware really stomps is the speed with which it runs Apple's planned obsolescence via withheld security patch program.

    Good thing it can run fast because Apple's program is the quickest in the industry.
  • GeoffreyA - Monday, May 10, 2021 - link

    Well, they're forward-thinking folk, so out with the old, in with the new, right.
  • Spunjji - Monday, May 10, 2021 - link

    Way behind, is the answer - even 96EU Xe isn't a patch on Apple's custom unit. A lot of that is down to Apple using 5nm to pack in an even larger and wider GPU, but I'd wager Apple's Imagination Technology-derived (lol, sorry, "not"-derived) design is more sophisticated, too.
  • brucethemoose - Friday, May 7, 2021 - link

    Perhaps Intel should've dumped desktop IGPs this time around and set their engineers on something more useful, while saving money/time on mobo design as well. Consider all the use cases:

    Need power efficiency? You want Tiger Lake, not Rocket Lake.

    Cheap gaming? Corporate desktop? Bundle the CPU with DG1.

    Bottom barrel systems? Nothing wrong with Comet Lake.

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