In the last few months we have tested the latest x86 integrated graphics options on the desktop from AMD, with some surprising results about how performant a platform with integrated graphics can be. In this review, we’re doing a similar test but with Intel’s latest Rocket Lake Core 11th Gen processors. These processors feature Intel’s Xe-LP graphics, which were touted as ‘next-generation’ when they launched with Intel’s mobile-focused Tiger Lake platform. However, the version implemented on Rocket Lake has fewer graphics units, slower memory, but a nice healthy power budget to maximize. Lo, Intel set forth for battle.

When a CPU meets GPU

Intel initially started integrating graphics onto its systems in 1999, by pairing the chipset with some form of video output. In 2010, the company moved from chipset graphics to on-board processor graphics, enabling the graphics hardware to take advantage of a much faster bandwidth to main memory as well as a much lower latency. Intel’s consumer processors now feature integrated graphics as the default configuration, with Intel at times dedicating more of the processor design to graphics than to actual cores.

Intel CPUs: IGP as a % of Die Area
AnandTech Example Launched Cores IGP Size IGP as
Die Area %
Sandy Bridge i7-2600K Jan 2011 4 Gen6 GT2 11%
Ivy Bridge i7-3770K April 2012 4 Gen7 GT2 29%
Haswell i7-4770K June 2013 4 Gen7.5 GT2 29%
Broadwell i7-5775C June 2015 4 Gen8 GT3e 48%
Skylake i7-6700K Aug 2015 4 Gen9 GT2 36%
Kaby Lake i7-7700K Jan 2017 4 Gen9 GT2 36%
Coffee Lake i7-8700K Sept 2017 6 Gen9 GT2 30%
Coffee Lake i9-9900K Oct 2018 8 Gen9 GT2 26%
Comet Lake i9-10900K April 2020 10 Gen9 24 EUs 22%
Rocket Lake i9-11900K March 2021 8 Xe-LP 32 EUs 21%
Mobile CPUs
Ice Lake-U i7-1065G7 Aug 2019 4 Gen11 64 EUs 36%
Tiger Lake-U i7-1185G7 Sept 2020 4 Xe-LP 96 EUs 32%

All the way from Intel’s first integrated graphics to its 2020 product line, Intel was reliant on its ‘Gen’ design. We saw a number of iterations over the years, with updates to the function and processing ratios, with Gen11 featuring heavily in Intel’s first production 10nm processor, Ice Lake.

The latest graphics design however is different. No longer called ‘Gen’, Intel upcycled its design with additional compute, more features, and an extended effort for the design to scale from mobile compute all the way up to supercomputers. This new graphics family, known as Xe, is now the foundation of Intel’s graphics portfolio. It comes in four main flavors:

  • Xe-HPC for High Performance Computing in Supercomputers
  • Xe-HP for High Performance and Optimized FP64
  • Xe-HPG for High Performance Gaming with Ray Tracing
  • Xe-LP for Low Power for Integrated and Entry Level

Intel has initially rolled out its LP designs into the market place, first with its Tiger Lake mobile processors, then with its Xe MAX entry level notebook graphics card, and now with Rocket Lake.

Xe-LP, A Quick Refresher

Intel’s LP improves on the previous Gen11 graphics by reorganizing the base structure of the design. Rather than 7 logic units per execution unit, we now have 8, and LP’s front-end can dispatch up two triangles per clock rather than one. The default design of LP involves 96 execution units, split into a centralized ‘slice’ that has all the geometry features and fixed function hardware, and up to 6 ‘sub-slices’ each with 16 logic units and 64 KiB of L1 cache. Each variant of LP can then have up to 96 execution units in a 6x16 configuration.

Execution units now work in pairs, rather than on their own, with a thread scheduler shared between each pair. Even with this change, each individual execution unit has moved to an 8+2 wide design, with the first 8 working on FP/INT and the final two on complex math. Previously we saw something more akin to a 4+4 design, so Intel has rebalanced the math engine while also making in larger per unit. This new 8+2 design actually decreases the potential of some arithmetic directly blocking the FP pipes, improving throughput particularly in graphics and compute workloads.

The full Tiger Lake LP solution has all 96 execution units, with six sub-slices each of 16 execution units (6x16), Rocket Lake is neutered by comparison. Rocket Lake has 4 sub-slices, which would suggest a 64 execution unit design, but actually half of those EUs are disabled per sub-slice, and the final result is a 32 EU implementation (4x8). The two lowest Rocket Lake processors have only a 3x8 design. By having only half of each sub-slide active, this should in theory give more cache per thread during operation, and provides less cache pressure. Intel has enabled this flexibility presumably to provide a lift in edge-case graphics workloads for the parts that have fractional sub-slices enabled.

Xe-LP also comes with a revamped media engine. Along with a 12-bit end-to-end video pipeline enabling HDR, there is also HEVC coding support and AV1 decode, the latter of which is a royalty-free codec providing reported similar or better quality than HEVC. Intel is the first desktop IGP solution to provide AV1 accelerated decode support.

Rocket Lake Comparisons

For this review, we are using the Core i9-11900K, Core i7-11700K, and Core i5-11600K. These three are the highest power processors in Intel’s Rocket Lake lineup, and as a result they support the highest configuration of LP graphics that Intel provides on Rocket Lake. All three processors have a 4x8 configuration, and a turbo frequency up to 1300 MHz.

Intel Integrated Graphics
AnandTech Core i9
Core i7
Core i5
  Core i9
Cores 8 / 16 8 / 16 6 / 12   10 / 20
Base Freq 3500 MHz 3600 MHz 3900 MHz   3700 MHz
1T Turbo 5300 MHz 5000 MHz 4900 MHz   5300 MHz
GPU uArch Xe-LP Xe-LP Xe-LP   Gen 11
GPU EUs 32 EUs 32 EUs 32 EUs   24 EUs
GPU Base 350 MHz 350 MHz 350 MHz   350 MHz
GPU Turbo 1300 MHz 1300 MHz 1300 MHz   1200 MHz
Memory DDR4-3200 DDR4-3200 DDR4-3200   DDR4-2933
Cost (1ku) $539 $399 $262   $488

Our comparison points are going to be Intel’s previous generation Gen11 graphics, as tested on the Core i9-10900K which has a 24 Execution Unit design, AMD’s latest desktop processors, a number of Intel’s mobile processors, and a discrete graphics option with the GT1030.

In all situations, we will be testing with JEDEC memory. Graphics loves memory bandwidth, and CPU memory controllers are slow by comparison to mobile processors or discrete cards; while a GPU might love 300 GB/s from some GDDR memory, a CPU with two channels of DDR4-3200 will only have 51.2 GB/s. Also, that memory bank needs to be shared between CPU and GPU, making it all the more complex. The use case for most of these processors on integrated graphics will often be in prebuilt systems designed to a price. That being said, if the price of Ethereum keeps increasing, integrated graphics might be the only thing we have left.

The goal for our testing comes in two flavors: Best Case and Best Experience. This means for most benchmarks we will be testing at 720p Low and 1080p Max, as this is the area in which integrated graphics is used. If a design can’t perform at 720p Low, then it won’t be going anywhere soon, however if we can achieve good results at 1080p Max in certain games, then integrated graphics lends itself as a competitive option against the basic discrete graphics solutions.

If you would like to see the full CPU review of these Rocket Lake processors, please read our review:

Intel Rocket Lake (14nm) Review: Core i9-11900K, Core i7-11700K, and Core i5-11600K

Pages In This Review

  1. Analysis and Competition
  2. Integrated Graphics Gaming
  3. Conclusions and Final Words
Integrated Graphics Testing
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  • Spunjji - Monday, May 10, 2021 - link

    "Why is the 4750g even in the list if you can't BUILD with it?"
    Because you can buy it, duh.

    "blah blah blah, rabble rabble, I know better than Lisa Su, whine piss moan"
    Nobody cares what you think. AMD had excellent financial results last quarter -especially for Q1 - and you were conspicuously absent from the comments there.
  • mode_13h - Tuesday, May 11, 2021 - link

    > and you were conspicuously absent from the comments there.

  • watzupken - Saturday, May 8, 2021 - link

    "Conclusion: Let's hope Intel gives Alder Lake at least 96 EU Xe graphics as iGPU; as things look right now, dGPUs will remain unaffordable or downright unobtainable. Otherwise, it's back to 10 fps as standard"

    Don't want to burst your bubble, but the odds of seeing a 96 EU XE graphics on desktop Alder Lake is quite slim. The fact that Intel have adamently stick to 8 performance cores and not more is likely due to constrains in die size and/or power. Moreover, you can tell that Intel's strategy with iGPU is unlike AMD. At least from what we observed, AMD's APU strives to provide a cheap gaming experience, unless you choose to go with the Athlon series. Intel on the other hand is just provide their users with an iGPU for display purpose and almost no focus on making it gaming worthy. In my opinion, both approach makes sense, i.e. no right or wrong. I do feel Intel's approach sound more logical to me because it doesn't make sense for a gamer to spend so much on an APU that can only game at 1080p at low frame rates.
  • Fulljack - Tuesday, May 11, 2021 - link

    because AMD APUs are mainly aimed for esport titles. where games doesn't the greatest and the bestest chip to run at 1080p@60fps using low settings. this is where internet cafe in Asia thrive, which is exactly where AMD APUs will end up to, at OEM pre-built PC.

    it's a matter of perspective—it doesn't makes sense for PC builder, it makes sense if you have tight budget.
  • GeoffreyA - Wednesday, May 12, 2021 - link

    "it makes sense if you have tight budget"

    Fantastic for those on a budget, at least when Raven Ridge and Picasso were priced within the realms of reason. It's a graphics card for free.
  • scineram - Saturday, May 8, 2021 - link

    Rembrandt will begin a new era for sure.
  • vol.2 - Saturday, May 8, 2021 - link

    The issue isn't 20FPS VS 60FPS (for me), it's the minimum FR. If it dips below 15, or it swings more than 15FPS in anything lower than 60FPS, I feel sick. We should be paying attention to minimum FPS over 15FPS, and measuring frame swing.
  • Jon Tseng - Saturday, May 8, 2021 - link

    So one thing I never get is why Intel don't do high end SKUs without the IGPU. I mean Ryzen has the node advantage and all that, but another thing people don't talk about is they don't need to burn nearly a quarter of the die area on graphics. That would actually give Intel space for a material increase in core-count which is exactly the area where they are massively lagging.

    I guess it is something to do with the tape-out cost - but how hard can it be to fuse off the GPU I/O and lay down some more CPU cores down? Especially given how much they are losing in HEDT sales + halo effect by being uncompetitive.

    Mystery to me anyhow. Seems something of a no-brainer, tape-out costs aside.. ¯\_(ツ)_/¯
  • KAlmquist - Saturday, May 8, 2021 - link

    The article says that the IGPU occupies about 20% of the die area, so a chip with 10 cores and no IGPU would be about the same size as their current 8 core chip. I don't think Intel has done variants that are that close in core counts in the past. We've seen similar behavior from AMD, which (for example) decided to do a chip with 2 Zen CCX (8 cores), and a chip with on Zen CCX (4 cores) and an IGPU, but not a chip with 1 Zen CCX but no IGPU. I suspect the explanation is the one you suggest: tape-out costs must be really high.
  • mode_13h - Sunday, May 9, 2021 - link

    > why Intel don't do high end SKUs without the IGPU

    They do. They have a whole line of HEDT and workstation CPUs with up to 18 cores and no iGPU.

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