Drivers, Observations, & the Test

With the launch of a new GPU architecture also comes the launch of new drivers, and the teething issues that come with those. We’ll go over performance matters in greater detail on the following pages, but to start things off, I wanted to note the state of AMD’s driver stack, and any notable issues I ran into.

The big issue at the moment is that while AMD’s drivers are in fairly good shape for gaming, the same cannot be said for compute. Most of our compute benchmarks either failed to have their OpenCL kernels compile, triggered a Windows Timeout Detection and Recovery (TDR), or would just crash. As a result, only three of our regular benchmarks were executable here, with Folding@Home, parts of CompuBench, and Blender all getting whammied.

And "executable" is the choice word here, because even though benchmarks like LuxMark would run, the scores the RX 5700 cards generated were nary better than the Radeon RX 580. This a part that they can easily beat on raw FLOPs, let alone efficiency. So even when it runs, the state of AMD's OpenCL drivers is at a point where these drivers are likely not indicative of anything about Navi or the RDNA architecture; only that AMD has a lot of work left to go with their compiler.

So while I’m hoping to better dig into the compute implications of AMD’s new GPU architecture at a later time, for today’s launch there’s not going to be a lot to say on the subject. Most of our usual (and most informative) tools just don’t work right now.

As for the gaming side of matters, things are a lot better. Compared to some past launches, I’ve encountered a surprisingly small amount of “weirdness” with AMD’s new hardware/drivers on current games. Everything ran, and no games crashed due to GPU issues (outright bugs, on the other hand…).

The only game I’d specifically flag here is Assassin’s Creed Odyssey, a DirectX 11 game. With an unlocked framerate, this is not a benchmark that runs incredibly smoothly to begin with; and the RX 5700 series cards seemed to fare a bit worse here. The amount of (additional) stuttering was easy enough to pick up with my eyes, and the game’s own reporting tools recorded it as well. It is not a night and day difference since the game doesn’t start from a great place, but it’s clear that AMD has some room to tighten up its drivers as far as frame delivery goes.

Finally, for whatever reason, the RX 5700 cards wouldn’t display the boot/BIOS screens when hooked up to my testbed monitor over HDMI. This problem did not occur with DisplayPort, which is admittedly the preferred connection anyhow. But it’s an odd development, since this behavior doesn’t occur with Vega or Polaris cards – or any other cards I’ve tested, for that matter.

Meanwhile, as a reminder, here is the list of games for our 2019 GPU benchmarking suite.

AnandTech GPU Bench 2019 Game List
Game Genre Release Date API
Shadow of the Tomb Raider Action/TPS Sept. 2018 DX12
F1 2019 Racing Jun. 2019 DX12
Assassin's Creed Odyssey Action/Open World Oct. 2018 DX11
Metro Exodus FPS Feb. 2019 DX12
Strange Brigade TPS Aug. 2018 Vulkan
Total War: Three Kingdoms TBS May. 2019 DX11
The Division 2 FPS Mar. 2019 DX12
Grand Theft Auto V Action/Open world Apr. 2015 DX11
Forza Horizon 4 Racing Oct. 2018 DX12

And here is the 2019 GPU testbed.

CPU: Intel Core i9-9900K @ 5.0GHz
Motherboard: ASRock Z390 Taichi
Power Supply: Corsair AX1200i
Hard Disk: Phison E12 PCIe NVMe SSD (960GB)
Memory: G.Skill Trident Z RGB DDR4-3600 2 x 16GB (17-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon RX 5700 XT
AMD Radeon RX 5700
AMD Radeon RX Vega 64
AMD Radeon RX Vega 56
AMD Radeon RX 580
AMD Radeon RX 570
AMD Radeon R9 390X
NVIDIA GeForce GTX 2070 Super Founders Edition
NVIDIA GeForce GTX 2060 Super Founders Edition
NVIDIA GeForce GTX 2060 Founders Edition
NVIDIA GeForce GTX 1070 Founders Edition
NVIDIA GeForce GTX 980
Video Drivers: NVIDIA Release 431.15
AMD Radeon Software Adrenalin 2019 Edition 19.7.1
OS: Windows 10 Pro (1903)
Meet the Radeon RX 5700 XT & Radeon RX 5700 Shadow of the Tomb Raider
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  • mapesdhs - Sunday, July 7, 2019 - link

    Check out Hardware Unboxed and (when it's up) Gamers Nexus for Navi reviews, they're likely to have a different selection of games.
  • fizzypop1 - Sunday, July 7, 2019 - link

    There is a 5 % performance gap between the 5070-XT and the 2070 super I am thinking the anniversary edition may be able to catch the 2070super and at a lower price may be worth considering. Other reviews are saying they have driver issues so there may be more performance to be had.
  • GreenMeters - Sunday, July 7, 2019 - link

    Wow, AMD has really done it on both CPU and GPU fronts. Looks like next system will be 3700X + RX 5700, Linux only, open source drivers. Only catch is the need to wait for 3rd party GPU cooler, just for quieter operation.
  • rolfaalto - Sunday, July 7, 2019 - link

    Would be interesting to run tests using the new AMD CPUs ... taking full advantage of PCIe-4!
  • Kevin G - Sunday, July 7, 2019 - link

    I was hoping for a last minute surprise that when paired together the link between a RX 5700 and Ryzen 3000 series chip would negotiate to an Infinity Fabric link with even more bandwidth and more importantly memory coherency. This would be more of an efficiency play than shifting peak performance higher. Compute work loads should love this arrangement.
  • mapesdhs - Sunday, July 7, 2019 - link

    There will be no benefit for games with PCIe 4.0 and current Navi products. Maybe Navi 20 at 8K, but not at the moment. Benefits from 4.0 are far more related to storage just now, which for most users again is largely irrelevant.
  • rahvin - Monday, July 8, 2019 - link

    Storage speed is never a non-factor. It affects everything you do. Sure it's not like going from HD to SSD but any increase in speed of the disk system has an impact because it's the slowest part of the whole computer.
  • msroadkill612 - Monday, July 8, 2019 - link

    We are a rare breed Sir. I very much agree but it is heresy to say it out loud. Its not just raw speed either - even the lag & processing overhead of chipset sata ssd vs native pcie nvme is significant, especially on an underpowered rig like an APU.
  • ballsystemlord - Sunday, July 7, 2019 - link

    Thanks for your hard work ryan. I'll read this after you flesh it out a bit as its sparsity makes checking it for typos rather pointless.
    I look forward to your post on the compute benchmarks in the coming weeks (months?).
  • ballsystemlord - Sunday, July 7, 2019 - link

    @ryan , what's the die size?

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