Drivers, Observations, & the Test

With the launch of a new GPU architecture also comes the launch of new drivers, and the teething issues that come with those. We’ll go over performance matters in greater detail on the following pages, but to start things off, I wanted to note the state of AMD’s driver stack, and any notable issues I ran into.

The big issue at the moment is that while AMD’s drivers are in fairly good shape for gaming, the same cannot be said for compute. Most of our compute benchmarks either failed to have their OpenCL kernels compile, triggered a Windows Timeout Detection and Recovery (TDR), or would just crash. As a result, only three of our regular benchmarks were executable here, with Folding@Home, parts of CompuBench, and Blender all getting whammied.

And "executable" is the choice word here, because even though benchmarks like LuxMark would run, the scores the RX 5700 cards generated were nary better than the Radeon RX 580. This a part that they can easily beat on raw FLOPs, let alone efficiency. So even when it runs, the state of AMD's OpenCL drivers is at a point where these drivers are likely not indicative of anything about Navi or the RDNA architecture; only that AMD has a lot of work left to go with their compiler.

So while I’m hoping to better dig into the compute implications of AMD’s new GPU architecture at a later time, for today’s launch there’s not going to be a lot to say on the subject. Most of our usual (and most informative) tools just don’t work right now.

As for the gaming side of matters, things are a lot better. Compared to some past launches, I’ve encountered a surprisingly small amount of “weirdness” with AMD’s new hardware/drivers on current games. Everything ran, and no games crashed due to GPU issues (outright bugs, on the other hand…).

The only game I’d specifically flag here is Assassin’s Creed Odyssey, a DirectX 11 game. With an unlocked framerate, this is not a benchmark that runs incredibly smoothly to begin with; and the RX 5700 series cards seemed to fare a bit worse here. The amount of (additional) stuttering was easy enough to pick up with my eyes, and the game’s own reporting tools recorded it as well. It is not a night and day difference since the game doesn’t start from a great place, but it’s clear that AMD has some room to tighten up its drivers as far as frame delivery goes.

Finally, for whatever reason, the RX 5700 cards wouldn’t display the boot/BIOS screens when hooked up to my testbed monitor over HDMI. This problem did not occur with DisplayPort, which is admittedly the preferred connection anyhow. But it’s an odd development, since this behavior doesn’t occur with Vega or Polaris cards – or any other cards I’ve tested, for that matter.

Meanwhile, as a reminder, here is the list of games for our 2019 GPU benchmarking suite.

AnandTech GPU Bench 2019 Game List
Game Genre Release Date API
Shadow of the Tomb Raider Action/TPS Sept. 2018 DX12
F1 2019 Racing Jun. 2019 DX12
Assassin's Creed Odyssey Action/Open World Oct. 2018 DX11
Metro Exodus FPS Feb. 2019 DX12
Strange Brigade TPS Aug. 2018 Vulkan
Total War: Three Kingdoms TBS May. 2019 DX11
The Division 2 FPS Mar. 2019 DX12
Grand Theft Auto V Action/Open world Apr. 2015 DX11
Forza Horizon 4 Racing Oct. 2018 DX12

And here is the 2019 GPU testbed.

CPU: Intel Core i9-9900K @ 5.0GHz
Motherboard: ASRock Z390 Taichi
Power Supply: Corsair AX1200i
Hard Disk: Phison E12 PCIe NVMe SSD (960GB)
Memory: G.Skill Trident Z RGB DDR4-3600 2 x 16GB (17-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon RX 5700 XT
AMD Radeon RX 5700
AMD Radeon RX Vega 64
AMD Radeon RX Vega 56
AMD Radeon RX 580
AMD Radeon RX 570
AMD Radeon R9 390X
NVIDIA GeForce GTX 2070 Super Founders Edition
NVIDIA GeForce GTX 2060 Super Founders Edition
NVIDIA GeForce GTX 2060 Founders Edition
NVIDIA GeForce GTX 1070 Founders Edition
NVIDIA GeForce GTX 980
Video Drivers: NVIDIA Release 431.15
AMD Radeon Software Adrenalin 2019 Edition 19.7.1
OS: Windows 10 Pro (1903)
Meet the Radeon RX 5700 XT & Radeon RX 5700 Shadow of the Tomb Raider
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  • LoneWolf15 - Thursday, July 11, 2019 - link

    Or we do it because technology really stagnated up until this year.

    Until Coffee Lake-R and Ryzen 3xxx (and the significant DDR4 price drop) I couldn't justify replacing a 4790K with 32GB of DDR3 and a good board.
  • just4U - Monday, July 8, 2019 - link

    Oh well hell.. here let me help you then.. the RX480 was only slightly slower than the RX580.. although the 380 was substantially slower than the 480 and a bit of a power sucker... If your sitting on 300 series cards (or shoot 700 series Nvdia) then anything today is a substantial upgrade across the board... this should be fairly easy to see.
  • yankeeDDL - Tuesday, July 9, 2019 - link

    It was a general statement (at least, mine was). There's so much that has changed from the time that the 300 and 400 series was tested (drivers changes) that there's simply no correct information today. Even more so on the CPU side, with all the mitigation that came into play and with the new scheduler of Windows 1903. My personal opinion is that a "quick" review when the embargo drops, showing the changes over the previous gen, is great. But 1 or 2 weeks later, the data could be extended to cover previous generations, and have a very clear, up to date picture. I think it would be very helpful.
  • just4U - Wednesday, July 10, 2019 - link

    @YankeeDDL,
    I try to look at the bench when gauging overall performance of older cards, find a reference with something newer and then calculate that based on a current review. That doesn't always tell the whole tale though. The 390X is listed in this review yet I struggled with a 390 at the tail end of 2017 on new games. Video lag was getting the better of me on a fast system. So it's a mixed bag, all you can do is gauge how it is in comparison..
  • artk2219 - Tuesday, July 9, 2019 - link

    Also I'd argue that if you're sitting on a 390x you compare very well against an RX580, like within 5%. So the minimum you should be looking at for an upgrade would be a 1070 ti\2060\Vega 56\RX 5700. But if you only game at 1080p, that card still has some time left in it.
  • Ryan Smith - Monday, July 8, 2019 - link

    You are absolutely not forgotten. It's why a 390X was included. That was a $400 card on launch (and got cheaper pretty quickly), making it a good comparison point to the $400 5700XT.
  • Meteor2 - Monday, July 8, 2019 - link

    Thank you Ryan
  • IUU - Thursday, August 1, 2019 - link

    I feel you. Just an "irrelevant note". The upgrade of a midrange gpu which delivers between 5 and 8 teraflops single precision costs 350 if cheap, 500 if expensive. To get flagship performance in cellphones you need to cash out about 350 if cheap and 1000+ if expensive, for the "overwhelming " gpu performance between half and 1 teraflops. Just to set things straight. Hardcore computer users who are price conscious , and maybe environmentally conscious are stuck on desktop and think twice and under full investugation what to spend.
    Holiday goers , that haven't ever heard of a gpu or gflops , are happily cashing out for inferior computationally products, without any deep thought; thus strengthening the manufacture of products that do not contribute sybstantially to the increase of home users computing capacity. Food for thought.
  • russz456 - Monday, July 29, 2019 - link

    m just now starting to look hard at the newer cards. Direct comparisons would be appreciated, however, direct comparisons are already found on the Bench.
    https://thegreatsaver.com/lennyssurvey-lennys-subs...
  • 0ldman79 - Sunday, July 7, 2019 - link

    Awesome.

    Any info you can give us on hardware encoding/decoding is appreciated.

    Half of the use of my Nvidia cards is NVENC. I recently tried my wife's laptop (A6-6320 I believe) and was pleasantly surprised with it's encoding capabilities. Might take a look at AMD again, but I need info before a purchase. The hardware encoding capabilities are mostly overlooked outside of streaming games online.

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