L.A. Noire, Rockstar’s gritty 1940s crime drama adventure from developer Team Bondi, is headed to PCs next month. It will release in North America on November 8 and in Europe on November 11 for $49.99. No word yet on a Mac version, though Mac players will be able to access the game via OnLive.

Dubbed L.A. Noire: The Complete Edition, this package includes all downloadable content previously released on consoles. It will also add support for NVIDIA 3D vision and will be controllable with either keyboard/mouse or a gamepad. Rockstar claims it will run on a “wide range of PCs,” though you may want to double-check their specifications to be sure your PC is up to snuff:

· Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3 / OnLive for PC or Mac
· Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz
· RAM: 2GB to 8GB
· Hard drive space: 16GB
· Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD 3000 512MB to Radeon HD 6850 1024MB
· Sound Card: 100% DirectX 9 Compatible

L.A. Noire was an impressive but uneven experience on consoles, dragging at times and sometimes resorting to prolonged periods of frustrating trial-and-error gameplay. It's still a game worth trying for its modern take on the adventure game and remarkable facial animations, and the additional content for the price makes The Complete Edition an appealing offer.

Source: Joystiq

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  • CZroe - Wednesday, September 28, 2011 - link

    I've been holding out on buying the PS3 version in hopes for a superior and cheaper PC version. It helps that my PS3 was overheating. ;)
  • n00bxqb - Wednesday, September 28, 2011 - link

    See title
  • dziban303 - Wednesday, September 28, 2011 - link

    Another Rockstar console port, another game I'll pirate.
  • CZroe - Wednesday, September 28, 2011 - link

    You are the reason I had to wait, jerk.
  • Proxy711 - Thursday, September 29, 2011 - link

    I'm not going to support this game due to team bondi's slave labor. I'll support a game developer that doesn't force their workers to work 100 hour weeks.
  • Stas - Sunday, October 2, 2011 - link

    I hope you own Hard Reset then :) I do :)
  • ltcommanderdata - Wednesday, September 28, 2011 - link

    Considering it's a console port, I'm surprised by the 512MB VRAM minimum requirement. You'd normally expect 256MB since it had to fit on the PS3. Hopefully this means the textures have been significantly improved.

    And hopefully LA Noire won't be bogged down with both Rockstar Social and Games for Windows Live. In regards to a Mac port, GFWL was probably the primary impediment to bringing GTAIV to Mac, seeing Rockstar is obviously open to the Mac now that the GTA Trilogy for Mac is available. If LA Noire doesn't used GWFL, it'll be more likely it can come to Mac without requiring OnLive.
  • sticks435 - Wednesday, September 28, 2011 - link

    It's been confirmed it won't have GFWL, but will have Steamworks if you guy it on Steam, retail will only have social club.
  • Omega215D - Thursday, September 29, 2011 - link

    That's good to hear. Looks like I'm buying from Steam as GFWL possess me off during GTA IV.

    I just finished Deus Ex HR and would like another game with a good storyline.
  • B3an - Thursday, September 29, 2011 - link

    Lol @ Mac gaming. Its appalling and runs way worse, and you're limited to an obsolete OpenGL version that dont compare to DX10 let alone DX11. It's just another thing to hold PC games back, not only do we have dated console hardware that holds us back but now we also have a vastly inferior OS to limit us.

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