The HTC One X for AT&T Review
by Brian Klug on May 1, 2012 6:00 PM EST- Posted in
- Smartphones
- Snapdragon
- HTC
- Qualcomm
- MSM8960
- Krait
- Mobile
- Tegra 3
- HTC One
- NVIDIA
For just over a week, I’ve been using two phones interchangeably. The first is the Lava Xolo X900 with Medfield inside, the second is the flagship of HTC’s new One series, the HTC One X on AT&T. It’s a device with lofty goals, as it’s the flagship of HTC’s new branding and strategic positioning behind a single line of devices, industrial design, and focus. The strategy mirrors that of Samsung’s with their Galaxy series, and if successful will rekindle the excitement behind HTC’s brand.
The One X on AT&T is really a One XL (L for LTE), however in the USA the device carries full One X branding. We’ve got the International One X and One S variants which will be reviewed in short order, but for today we’re talking specifically about the One X on AT&T.
The One X is without doubt unlike any other HTC smartphone I’ve held to date. In fact, it’s a testament to how revised HTC’s industrial design is that I can even write that sentence. The phone is machined, not injection molded, from a single machined piece of polycarbonate plastic, and feels anything but cheap in the palm. If Nokia was really the first to demonstrate that you can have a polymer (read: plastic) device without making it feel second rate, HTC is the second OEM to do it properly. Probably the biggest part of that effort is giving the surface a proper texture. In this case the HTC One X backside is given a sand blasting for texture, while the sides remain slick with a piano finish gloss. It’s a great juxtaposition of textures that makes it easy to identify proper grip, and likewise break any homogenaity.
The buttons blend into the glossy sides of the One X, getting pretty close to the optimal combination of protrusion and clickiness. The power/standby button at top is no exception. Speaking of the top, there’s a secondary microphone for noise cancelation, headset jack, and finally the microSIM tray, which requires an ejector tool (provided in the box) like many other newer designs.
The case is again a single piece unibody construction. With exception of the microSIM tray, there are virtually no doors or covers, and the consequence is no flex, creaking, or chattering seams when the vibration motor is going. The speakerphone grille at the back and the earpiece at front are both arrays of pinholes no doubt cut with a laser through the polycarbonate. On the front, the notification LED (which shines green or amber) shines through one of the small holes. The only unfortunate part of this is that it’s hard to see the notification LED from extreme angles. At far right is the 1.3 MP front facing camera.
HTC has opted to place the microUSB port about one quarter of the way down on the left side of the phone. The result is that it’s possible to hold the device in portrait and type like normal without the cable poking into your hand. I also suspect that HTC has placed the majority of the PCB up top, and left the bottom three quarters of the device for the internal battery.
The rear of the device is again a softly textured finish. Our HTC One X is a dark, almost black color, but there’s also a white version as well. The white revision indubitably hides scuffing better than our black unit, though so far loss of texture at the contact points on the One X has been minimal. The surface roughness from HTC's bead/sand blasting is very high frequency, which is what makes it somewhat prone to appearing shiny after rubbing on planar surfaces. Interestingly enough I noticed that Nokia moved to a lower frequency surface texture on the Lumia 900 to combat this. I'm sure we'll eventually see HTC do something similar eventually. That said again the scuffing is minor.
There are five pogo pads at right for using a dock or accessory. I’m not sure whether the HTC Car Kit uses these pogo pins, but we’ve seen HTC and other OEMs use these for audio, power, and USB data signaling before. The camera module bulges out gently from the top center with a single LED flash at right.
The obvious mainstay of the One X is the 4.7" 720p infinity display which has a gentle curve at the left and right edges. The display isn’t curved, however the overall design makes it almost feel that way. Up top, HTC has done an excellent job hiding the ambient light and proximity sensor. I can spot the ambient light sensor, but it’s subtle, and I have no idea where the proximity sensor is, which is awesome. At bottom are the three capacitive buttons, which means the menu button becomes part of the UI for legacy applications that haven’t fully integrated it yet. I have no complaints with the capacitive buttons, this is something that has long since been completely settled and squared away. They’re backlit as well if the ambient brightness level is low enough. The result is even more vertical real estate than the Galaxy Nexus’ 720p display provides.
Overall I can’t understate how great the One X feels as a whole. It’s a new type of minimalism for the handset maker - mature, less chintzy and flashy like so many other Android devices. My only gripe is that the black color shows scuffs and loss of texture (from rubbing other solid surfaces at the contact points) more than I’d like - the white model probably makes more sense purely because I can’t imagine that showing.
What’s really interesting to me is just how many recent handsets from so many other OEMs have taken a similar design approach - microSIM, unibody polymer construction, no microSD card slot, and non removable battery. That combination of features seems necessary if you’re going to craft a device with competitive form factor this generation, and no doubt even more vendors will update with that profile. Polymer makes sense because it’s both a material transparent to RF, and easy to machine, and going with a microSIM makes sense since it’s all about minimizing area that isn’t dedicated to battery.
Next up is our specifications table. Again the chief differentiator between AT&T’s One XL turned One X is that the device has a Qualcomm Snapdragon S4 MSM8960 SoC, this is the first 28nm dual core Krait based part, and marks our first smartphone with it inside. The two krait cores are clocked at up to 1.5 GHz, and MSM8960 includes Adreno 225 graphics. The AT&T One X also includes 16 GB of onboard storage, and again there’s no microSD card expansion option.
Physical Comparison | ||||
Apple iPhone 4S | Samsung Galaxy S 2 | Samsung Galaxy Nexus (GSM/UMTS) | HTC One X (AT&T) | |
Height | 115.2 mm (4.5") | 125.3 mm (4.93") | 135.5 mm (5.33") | 134.8 mm (5.31") |
Width | 58.6 mm (2.31") | 66.1 mm (2.60") | 67.94 mm (2.67) | 69.9 mm (2.75") |
Depth | 9.3 mm ( 0.37") | 8.49 mm (0.33") | 8.94 mm (0.35") | 8.9 mm (0.35") |
Weight | 140 g (4.9 oz) | 115 g (4.06 oz) | 135 g (4.8 oz) | 129 g (4.6 oz) |
CPU | Apple A5 @ ~800MHz Dual Core Cortex A9 | 1.2 GHz Exynos 4210 Dual Core Cortex A9 | 1.2 GHz Dual Core Cortex-A9 OMAP 4460 | 1.5 GHz Dual Core Qualcomm Snapdragon MSM8960 |
GPU | PowerVR SGX 543MP2 | ARM Mali-400 | PowerVR SGX 540 @ 304 MHz | Adreno 225 |
RAM | 512MB LPDDR2-800 | 1 GB LPDDR2 | 1 GB LPDDR2 | 1 GB LPDDR2 |
NAND | 16GB, 32GB or 64GB integrated | 16 GB NAND with up to 32 GB microSD | 16 GB NAND | 16 GB NAND |
Camera | 8 MP with LED Flash, Front Facing Camera | 8 MP AF/LED flash, 2 MP front facing | 5 MP with AF/LED Flash, 1.3 MP front facing | 8 MP with AF/LED Flash, 1.3 MP front facing |
Screen | 3.5" 640 x 960 LED backlit LCD | 4.27" 800 x 480 SAMOLED+ | 4.65" 1280x720 SAMOLED HD | 4.7" 1280 x 720 LCD-TFT |
Battery | Internal 5.3 Whr | Removable 6.11 Whr | Removable 6.48 Whr | Internal 6.66 Whr |
To be totally honest, I always found the Sensation’s industrial design to be world class, it was a few other devices with carrier influence that showed definite drift away from HTC’s unique vision. Keeping that from happening with the One series should be the next big concern for HTC.
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Stormkroe - Tuesday, May 1, 2012 - link
The normalized portions is strictly for showing the efficiency of the phone as a whole package. In the case of the One X and XL, we get a rare opportunity to compare efficiencies without worrying about software, screens, battery manufacturer, etc, as they are all identical. We're then left with a pretty good grasp of how the S4 SoC compares to the Tegra3 SoC, as apples to apples as it's going to get. I'd suggest that maybe it's time you just started skipping over that part if you can't understand the relevance.sprockkets - Tuesday, May 1, 2012 - link
What about MHDL? What resolution does it output at?3DoubleD - Tuesday, May 1, 2012 - link
How come there wasn't any comment on the ludicrously small storage space on this phone? How is 16 GB of flash acceptable in a TOP END Q2 2012 phone?!?This thing costs well over $600 and we only get 16 GB of flash! How much does slow NAND cost? Would an additional 16 GB of storage really cut into the bottom line? How about making 64 GB standard? High performance SSDs are going for $1/GB, and the NAND in these phones is no where near that performance level... food for thought.
Why must HTC play down to Apple's level, then yet provide none of the upgrade options (which are in themselves insulting in a $600+ phone)?
weiln12 - Wednesday, May 2, 2012 - link
I agree completely here.I really don't care if there's expandable memory, I hardly (if ever) used it, I simply use DropBox now if I need to. However, I have over 12GB of music that I listen to every day. How in the heck do these Android phones get by with only 16GB of TOTAL space available?
I use a 32GB iPhone now, and part of me misses Android. However, as long as these "top-end" phones only have 16GB of memory, there's no way I can use them. It's a shame, because I'd really love to have a faster phone and better camera...but I can't give up listening to music.
metafor - Thursday, May 3, 2012 - link
Google music :)3DoubleD - Thursday, May 3, 2012 - link
The problem with stream music is that the majority of phone planes have data caps. Also, streaming music is more battery intensive than just playing local music files.Also, the way the partitions are for the One X, you only have 2 GB for apps, which is perhaps just enough for heavy users today; however, apps are getting bigger, not smaller. I suspect that 2 GBs of app storage space will be too small for a large number of users during the reasonable lifetime of this phone (next 2-3 years). If anything, they should have made it 3 or 4 GB, but then the insanely small amount of room for pictures and video storage would be a limiting factor. Their real problem is they were just too ridiculously stingy with the amount of integrated flash and it's a real shame because this is a beautiful device.
Goi - Tuesday, May 1, 2012 - link
Why is it that the One S performs better than the AT&T One X when they both use the same SoC?Impulses - Tuesday, May 1, 2012 - link
Lower res display, less pixels to drive.Goi - Wednesday, May 2, 2012 - link
Thanks...I could've sworn I saw the One S leading in non-GPU results as well, but a quick check shows that I remembered wrongly...Stormkroe - Tuesday, May 1, 2012 - link
Screen res, broseph. The one S is pushing less pixels.