Adaptive Game Bundles: Sapphire Selectby Derek Wilson on June 8, 2005 5:33 AM EST
- Posted in
IntroductionOne of the less-talked hyped aspects of the modern graphics card purchase is the software bundle. Almost an "icing on the cake" kind of thing, people's decisions are usually swayed by other factors. Often times, games included are already owned by the consumer and are all but a waste.
In order to make the software bundle a little more compelling (without losing money by including all the latest games), Sapphire has adopted a new technology that allows customers to try any of a number of games for an hour each. After the trial period, the user can select which titles he or she wants. Sapphire will include a code that allows users to unlock a game or two for free, but all the rest of the titles included will be available for purchase (unlocking) online.
This allows the user the freedom to choose which games come with their graphics card, as well as gives them the ability to test out a few titles that they may never have played otherwise. It's been quite a while since the shareware boom, and to see the ability to try before you buy come back is definitely welcome.
As with anything, there are good and bad points to make about the technology. In order to understand just what they are, we'll walk through the process ourselves.