Adrenalin 2019 Improvements Part 2: Radeon Overlay and Display Features

The Radeon Overlay was another main feature of the original Adrenalin Edition, and offered users an in-game/desktop overlay of certain Radeon Settings options and tools, combined with OSD and performance logging/monitoring functionality. Adrenalin 2019 looks to expand the available options presented in Radeon Overlay.

The Radeon Overlay ‘Display Settings’ tab has been reworked and now includes new Enhanced Sync controls, capable of per-game real-time adjustments. The tab also brings together FreeSync toggles and expanded per-game color settings.

Monitoring and metrics have also received an overhaul with support for frame-time logging and adjustable lower sampling intervals. The visuals can now be customized in terms of colors and transparency, location, size, and columns.

As for display features, Adrenalin 2019 comes with an important update to FreeSync 2. Normally, FreeSync 2 tone-mapping required explicit application support via the FreeSync 2 API, but today's release brings auto tone-mapping for FreeSync 2 HDR. For detected HDR10 games without explicit FreeSync 2 support, the color output is automatically tone-mapped for FreeSync 2 displays. Given the state of HDR, this capability is particularly useful as not all HDR10 games support FreeSync 2, and vice versa.

Another improvement comes with new VSR support for 21:9 ultrawide displays. While this may be a single, one-off change, it was a feature that was in high demand by Radeon users and was the #2 most voted request.

Adrenalin 2019 Improvements (1): WattMan and Performance A Helping Hand with the 'Radeon Advisors' Recommendation Tools
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  • jordanclock - Thursday, December 13, 2018 - link

    I'd be really interested to see if AMDs game stream app can be sideloaded to an Nvidia Shield TV. If it works, I would absolutely be in the market for an AMD card. Reply
  • Pablok - Thursday, December 13, 2018 - link

    Exactly my thoughts. Reply
  • PhilipJ - Thursday, December 13, 2018 - link

    I have to admit that the auto-overclocking & auto-undervolting features being exclusive to the RX Vega lineup of cards is a bit disappointing
    Though now I can at least stream video games to my phone lol
    Reply
  • seamonkey79 - Thursday, December 13, 2018 - link

    You're not missing anything. You can only use undervolt OR overclock GPU OR overclock RAM, no combination of the three. They seem to be present profiles, not doing any real testing except to see if the profile works or crashes.

    Using undervolt, I had no change in voltage.
    Using GPU overclock I got 1%.
    Using RAM I got 890.

    Manually I'm able to far outdo any of those, and wonder of wonders, do all three at the same time.

    It's at best a placebo to make some people think they have driver parity with Nvidia. I am sorely disappointed, though I'll admit my expectations were colored by the lack of them saying anything and seeing what Nvidia is capable of doing automatically.
    Reply
  • sing_electric - Thursday, December 13, 2018 - link

    AMD's previously said that they won't support DirectX Raytracing until they can offer it "in all product ranges." That means I wouldn't expect it in any cards that are on sale today, and possibly not with the first-gen Navi-based cards (the low end of which is rumored to be like a Vega 56). Of course, if the market changes - if RTX becomes essential to a lot of games in the next 2 years, or if Nvidia pulls a rabbit out of its hat and releases a RTX-capable GPU with say, Vega 56-like performance for $200 next year, then I'd bet AMD will do an about face very fast.

    https://wccftech.com/amds-david-wang-we-wont-imple...
    Reply
  • haukionkannel - Thursday, December 13, 2018 - link

    They actually did say that DirectX raytracing does not become mainstream until all product rages support it. There has been many not so well translated versions of that interview...
    But the head of AMD says the obvious that also low end products have to support raytracing until it will be popular...
    Reply
  • BertrandsBox - Thursday, December 13, 2018 - link

    Really disappointed that we're still not getting a solution for Ryzen Mobile.
    I bought a laptop with a 2500U in it and to say the driver situation is a mess would be the understatement of the century.
    If really hoping they deliver on the promise of delivering more (or even manage a single) update through the OEMs or just deliver it themselves, because if not, they'll have lost a lot of fans on this.
    Reply
  • StevoLincolnite - Thursday, December 13, 2018 - link

    I have a Ryzen 2700U notebook and I have to agree.
    Thankfully Lenovo is a little bit ahead of other OEM's though in releasing updates...
    Reply
  • evernessince - Thursday, December 13, 2018 - link

    AMD can't force the OEM to update and the same goes for Nvidia. This is always a problem for laptops and completely depends on the vendor you buy from.

    Nothing AMD can do for each and every custom solution and it doesn't make sense for them to be doing other company's work.
    Reply
  • limitedaccess - Thursday, December 13, 2018 - link

    Nvidia and Intel both provide reference drivers on their website. As far as I know those will work without relying on OEM specific drivers.

    AMD does the same as well for mobility Radeon products as well as pre-Ryzen APUs mobile or desktop. Only mobile Ryzen APUs starting with Raven Ridge do not have drivers.

    I wonder if there is some intrinsic hardware difference/issue that prevents this for mobile Ryzen APUs?
    Reply

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