NVIDIA Introduces AndroidWorks For Android Game Developersby Brandon Chester on May 29, 2015 7:35 PM EST
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Today NVIDIA is expanding their GameWorks developer program to the realm of Android devices. GameWorks encompasses a range of NVIDIA technologies and tools like PhysX, VisualFX, OptiX, and the NVIDIA Core SDK which allows developers to program for NVIDIA GPUs using NVAPI instead of APIs like DirectX or OpenGL. It also includes many tools to help developers test and debug their games.
AndroidWorks aims to simplify the experience of developing games on Android. It includes a number of libraries for developers to use, along with sample code. It also includes a number of tools for profiling performance and debugging. While AndroidWorks is based on NVIDIA's existing Tegra Android Developer Pack, it is not limited to being used on NVIDIA devices. NVIDIA has tested AndroidWorks programs on a number of devices, including the x86 based ASUS Memopad and Google Nexus Player, as well as other ARM devices like the Nexus 7 and the Galaxy Tab S.
To improve on the native development experience offered by the Android SDK and NDK, the tools and SDK included with AndroidWorks integrate with Microsoft's Visual Studio IDE on Windows. NVIDIA plans to provide frequent updates to AndroidWorks, and they hope that it will become the tool of choice for game developers targeting Android.
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ET - Sunday, May 31, 2015 - linkI understand you're trying to joke, but it's completely true. AMD is a nice company, supporting open standards, releasing information, ... NVIDIA on the other hand doesn't even let you run PhysX on its on cards if you also have an AMD card in the system.
And yes, NVIDIA's tactics do lead to higher profits, but viewing profits as the most important thing is what makes our world what it is.
xthetenth - Monday, June 1, 2015 - linkYes, it is unironically a shame that the current system allows anti-competitive behavior and encourages the creation of near-monopolistic companies.
testbug00 - Friday, May 29, 2015 - linkWell, I don't think it will become the tool of choice, I'm guessing they probably charge a small fee or take a small portion of game revenue.
The odds are there are people willing to charge less, given how Nvidia (Rightfully) views itself as a premium brand.
Shouldn't be the BS cr*p mockery of optimized code that it is on the PC either. Trying to do that on sub 1% marketshare doesn't work very well.
HighTech4US - Friday, May 29, 2015 - linkIt's FREE.
But that never stops idiot posts like this one by those who can't or won't read the attached linked article.
testbug00 - Friday, May 29, 2015 - linkFree to use the AndroidWorks? Sure. Great.
Free to use GameWorks? I don't see that anywhere. Can you please show me where that part is?
D. Lister - Saturday, May 30, 2015 - link"Free to use GameWorks? I don't see that anywhere. Can you please show me where that part is?"
Free to use? You just said above they're actually PAYING people to use it.
testbug00 - Saturday, May 30, 2015 - linkfor mobile Gameworks. They don't have a product that's viable to push for most of the market.
This AndroidWorks and GameWorks set seems like a really good thing. Mostly because Nvidia is forced to optimize for at least Mali, Adreno, PowerVR and maybe Vivante
testbug00 - Friday, May 29, 2015 - linkFree to use GameWorks developed effects, etc. That being said, given it is fully free, even better. That means they bet it will work well on everything. Or they just decided that they're going to try to take the SoC GPU market by storm.
jwcalla - Saturday, May 30, 2015 - linkHopefully they'll integrate with Android Studio IDE as well.
noeldillabough - Sunday, May 31, 2015 - linkVery interesting now visual studio has very nice native android support, wonder if these will link together? Android studio 1.3 is adding native support too, good stuff!