Last year Qualcomm announced a new tier in its high end SoC roadmap with the Snapdragon 805. Priced somewhat above the current Snapdragon 800/801, the 805 would be the last 32-bit high-end SoC from Qualcomm. It would be the grand finale in Krait's lineage, which started back in 2012 with Krait 200 and MSM8960 and saw iterative improvements over the years. The Snapdragon 805 was not only designed to drive CPU performance higher but also be the launch vehicle for Qualcomm's brand new Adreno 4xx GPU architecture.

The Snapdragon 805 SoC is a beast. It features four Krait 450 cores, each a mild tweak of the Krait 400 design used in the S800/801. These cores can now run at up to 2.7GHz compared to 2.5GHz in the Snapdragon 801 (Krait 400). As always, Qualcomm advertises customer-friendly frequencies rounded up to the nearest 100MHz, the actual max frequency of each Krait 450 core is 2.65GHz (compared to 2.45GHz in Krait 400).

The 8% increase in max frequency comes from tuning at the circuit level, there's no impact to IPC. All four cores sit behind a shared 2MB L2 cache. As is the case with all multi-core Krait SoCs, each CPU core can be power gated, clock gated and even clocked independently of the rest.

The S805 features Qualcomm's Adreno 420 GPU with full support for OpenGL ES 3.1 (with some extensions), OpenCL 1.2 and Direct3D feature level 11_2 (with a hardware tessellation engine). In typical Qualcomm fashion, it isn't disclosing any material details on the underlying Adreno 420 architecture so we'll have to guess based on what the benchmarks tell us. Adreno 420 includes support for Adaptive Scalable Texture Compression (ASTC), a new texture compression first introduced by ARM in 2011.

There are other architectural improvements including better texturing performance and faster depth rejection. The architecture should be more efficient than Adreno 3xx as well, making better use of the underlying hardware.

The GPU runs at a max frequency of 600MHz.

Qualcomm claims a 20% reduction in power consumption compared to Adreno 330 (Snapdragon 800) when running the T-Rex HD test from GFXBench at 1080p (onscreen).

For the first time, the GPU now gets its own direct path to the SoC's memory interface. In the past the GPU shared a bus with the ISP and video engines, but in order to feed the beast that had to change. The memory interface on S805 features two 64-bit LPDDR3-800 partitions (4 x 32-bit external interfaces), each capable of supporting 1600MHz datarate LPDDR3 for an aggregate peak theoretical bandwidth figure of 25.6GB/s. The Krait 450 cores themselves aren't big enough to use all of that memory bandwidth. The wide memory interface is really there for the GPU and video engines. We haven't seen a memory interface this wide on a mobile SoC since Apple's A5X/A6X designs.

In order to accommodate the wider memory interface but still make Snapdragon 805 suitable for use in a smartphone as well as a tablet, Qualcomm turned to a different packaging technology. Since the Snapdragon 805 is an APQ part, it lacks the integrated modem of the MSM SoCs we've found in most of Qualcomm's recent flagships. S805 uses a Moulded Embedded Package (MEP) that allows Qualcomm to route its 128-bit wide memory interface to on-package DRAM, giving it all of the benefits of a PoP stack as well as the wider memory interface. Qualcomm wouldn't provide me with a ton of details on MEP other than to say that rather than using the perimeter of the SoC's package to connect to memory stacked above it, MEP uses a substrate layer on top of the SoC to connect to the memory, giving the SoC more surface area to route lines to the DRAM. Qualcomm also claims the amount of metal it uses in the DRAM's substrate layer has some small impact on improving thermals on the overall package. The result is that Snapdragon 805 is still compact enough to go into a smartphone as long as the design can accomodate a discrete modem.

The Snapdragon 805 also marks Qualcomm's first SoC with a hardware H.265/HEVC video decode engine. There's no hardware H.265 encode acceleration however, that won't come until Snapdragon 810 in 2015.

The S805's ISP sees an increase in performance as well. The SoC retains Qualcomm's dual-ISP design, now capable of pushing up to 1.2 Gigapixels/s through the engine. If Qualcomm arrives at that number the same way as it has in the past, that would imply a 600MHz ISP operating frequency (up from 465MHz in the Snapdragon 801). The new ISP supports up to four MIPI camera inputs (TrioCam + FF anyone?). The ISP can support 4k30 and 1080p120 video capture.

Qualcomm also claims improved autofocus performance and better noise reduction.

Just as in years past, Qualcomm invited us out to a benchmarking workshop to get some hands on time with its Snapdragon 805 Mobile Development Platform (MDP) ahead of actual device availability. And just like we saw with the Snapdragon 800 benchmarking workshop, the S805's MDP comes in tablet form.the Snapdragon 805 MDP/T features a 10.6" 2560 x 1440 display, 3GB of LPDDR3 memory and 64GB of internal storage (eMMC 5.0). The chassis looks very similar to previous MDP/T designs.

Just as before, the benchmarks that follow are of a pre-production device that isn't shipping hardware. Although Qualcomm has significantly improved the delta we've seen between MDPs and shipping devices, there's always the caveat that performance could be different once we are looking at a shipping device, running on battery power. Although Qualcomm gave us access to the MDP/T, the devices were running on AC power with no power instrumentation connected. Qualcomm's own data shows a reduction in power consumption for Snapdragon 805 vs. 800, but once again we'll have to wait for shipping devices to really understand the impact of the SoC on battery life. What follows is exactly what the title of this piece indicates: a preview of Snapdragon 805 performance. Although Qualcomm pre-loaded the MDP/T with some commonly used benchmarks, we installed our own copies of everything we ran.

Qualcomm's Snapdragon 8xx Lineup
  Snapdragon 810 Snapdragon 808 Snapdragon 805 Snapdragon 801 Snapdragon 800
Internal Model Number MSM8994 MSM8992 APQ8084 MSM8974 v3 MSM8974 v2
Manufacturing Process 20nm 20nm 28nm HPm 28nm HPm 28nm HPm
CPU 4 x ARM Cortex A57 + 4 x ARM Cortex A53 (big.LITTLE) 2 x ARM Cortex A57 + 4 x ARM Cortex A53 (big.LITTLE) 4 x Qualcomm Krait 450 4 x Qualcomm Krait 400 4 x Qualcomm Krait 400
ISA 32/64-bit ARMv8-A 32/64-bit ARMv8-A 32-bit ARMv7-A 32-bit ARMv7-A 32-bit ARMv7-A
GPU Adreno 430 Adreno 418 Adreno 420 Adreno 330 Adreno 330
H.265 Decode Yes Yes Yes No No
H.265 Encode Yes No No No No
Memory Interface 2 x 32-bit LPDDR4-1600 2 x 32-bit LPDDR3-933 4 x 32-bit LPDDR3-800 2 x 32-bit LPDDR3-800/933 2 x 32-bit LPDDR3-800/933
Integrated Modem 9x35 core, LTE Category 6/7, DC-HSPA+, DS-DA 9x35 core, LTE Category 6/7, DC-HSPA+, DS-DA - 9x25 core, LTE Category 4, DC-HSPA+, DS-DA 9x25 core, LTE Category 4, DC-HSPA+, DS-DA
Integrated WiFi - - - - -
eMMC Interface 5.0 5.0 5.0 5.0 4.5
Camera ISP 14-bit dual-ISP 12-bit dual-ISP 1.2 GP/s 930 MP/s 640 MP/s
Shipping in Devices 1H 2015 1H 2015 2H 2014 Now Now

I pulled comparison results from our new combined Phone/Tablet 2014 category in Bench. The key comparisons here are the iPad Air (for obvious reasons), ASUS' Transformer Pad TF701T (Tegra 4 in a tablet), ASUS' Transformer Book T100 (Intel's Bay Trail in a tablet) and the HTC One (M8)/Samsung Galaxy S 5 (both are Snapdragon 801 devices). With the exception of the Bay Trail based T100, everything else runs iOS or Android.

CPU Performance
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  • akdj - Thursday, May 22, 2014 - link

    "{"Here even NVIDIA's Shield with Tegra 4 cooled by a fan can't outperform the Adreno 420 GPU"}
    Anandtech needs to stop makings dumb NV statements. It's a YEAR old device and won't even be in this race, not to mention it's not getting a ton from the fan anyway which is really there for longevity and temps in the hands for hours.... Stop taking AMD checks to be their portal site, and you can get back to making unbiased reporting without the little BS NV digs."

    Reading. Comprehension. Even YOU, taking the time to quote and post the comment, specifically relating to an OBJECTIVE benchmark. nVidia isn't ON the market! Unless you buy THEIR pad....and that's extremely niche right Now..."gaming for hours?" Who does THAT on their phone? Even their tablet?? An hour, ok...I see that. But there's a FAN for a reason. Not to just keep your hands cool. You said it yourself. Longevity. Doesn't that DIRECTLY relate to 'cooling' the SoC? The guts? So it can 'live longer?' It wasn't a dig. It certainly wasn't an AMD stamp, WhateverTH that is. Certainly possible it was I that missed the innuendo there. It's a fact though, bro! nVidia, Intel, AMD...ALL late to the 'mobile game'. Intel has the resources to jump into the fray...head first. nVidia doesn't. They're being very careful while maintaining their, again...slowly but certainly 'niche' dedicated GPU activity. With Intel's iGPU performance envelope and TDP, along with its kinda close association with the CPU ;)...increasing demand for smaller, faster and more portable computing is going to destroy nVidia if the K1 projects isn't accepted by more mobile vendors and OEMs. There's a LOT of money in the R&D of these SOCs and to date, the nVidia 'Tegra' solution scared a LOT of OEMs using or considering using their silicon graphically. I think you owe Anand and his crew an apology. I'd be interested as to what your contribution to the world of technology's got to be something incredible! I'm all ears!!! Seriously, for you to disrespect the author of the article as you owe at least an apology. Then, feed the spider. Leave mom's basement. Get a job. Stop playing games all day. And don't 'pick a winner!' You'll NEVER win. It's called gambling. That's why the lights are on in Vegas. It's cool to be a fan of theirs but to post such a silky comment disrespecting one or the MOST respected and intelligent employee of or Anand himself is bad juju. Take it back. Get off the 'net for a couple of days. Get some sunshine. Good for ya!
  • phoenix_rizzen - Friday, May 23, 2014 - link

    I've played games on my phone (LG G2) for over 4 hours at a time (Puzzle Quest 2 is damned addictive). Once for over 6 hours, although I had to plug it in near the end. :) Anytime I get a new, interesting RPG onto my phone, I'll go through bouts of playing it for 4-6 hours at a time.

    And my daughter has played games on our tablet (2012 Nexus 7) for multiple hours at a time, including some Netflix and local video watching. The battery on that thing tends to only last about 4 hours, though. :(

    Just because YOU can't see a reason to play games on your phone for over an hour doesn't mean nobody does that.
  • Alexey291 - Tuesday, May 27, 2014 - link

    Hear hear - i play my psp games emulated on the phone these days. the psp is too much of a pain to carry around (and too old tbh) but some of the old rpgs on it are ossum and yes i can play them for hours on end.
  • kron123456789 - Thursday, May 22, 2014 - link

    actually, it's 30fps in Manhattan Offscreen))
  • sachouba - Thursday, May 22, 2014 - link

    Having amazing scores at benchmarks is good, but Nvidia's Soc still aren't compatible with a lot of apps...
  • kron123456789 - Thursday, May 22, 2014 - link

    What apps, for example?
  • tviceman - Thursday, May 22, 2014 - link

    So Qualcomm will continue to have the better phone SoC in 805, while Nvidia will have the better tablet, set top, and chromebook SoC in TK1.
  • ArthurG - Thursday, May 22, 2014 - link

    without integrated modem in S805, I'm not sure it's better than TK1 for super phones. Let's wait for power consumption figures...
  • testbug00 - Thursday, May 22, 2014 - link

    How many phones used T4 (not T4i, which, is a good product!) again? One.

    Nvidia either cannot, or does not offer a compelling solution in phones.

    I would say why, but, you would scream "that is not true" as the only evidence is in how OEMs have acted and design wins count.
  • fivefeet8 - Thursday, May 22, 2014 - link

    Market comparisons aside as a taken, the K1 is quite different than the Tegra 4 as far as GPU hardware goes. It should have the chance to be used in Super Phones and mobile devices if only to put pressure on Qualcomm to fix their OpenGL drivers.

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