The panel does not make the monitor. As I saw in my last 21:9 monitor review, even if you have the exact same panel in two displays, a whole lot more makes the display good or bad. One might assume that all the 21:9 displays now hitting the market are likely to be similar, or even the same, since they all use the same panel, but they would be greatly mistaken as that is but a small part of the overall display. Because of this I was looking forward to seeing what ASUS could manage to do with a high quality panel at its disposal for their MX299Q monitor.

While 21:9 aspect ratios were initially designed around movies in the scope format (2.39:1 and other similar aspect ratios), they also offer a unique experience for gaming. The wider aspect enables a wider field-of-view in many games and can offer an advantage. Personally, however, for general productivity work like Word and Excel I find a 2560x1440 display to be more useful as those benefit from the vertical space.

Out of the box the MX299Q has a stylish look to it. Vendors are trying to make a splash with their 21:9 panels and the styling on them has been nice so far. ASUS puts a thin silver bezel at the bottom of the display while the rest of the screen is effectively bezel-free. I’d like to see this bezel-free look come to more displays in the future. The inputs, DisplayPort, DVI, and HDMI/MHL, are located on the rear along with a headphone jack and audio line-in. Power is handled by an external power brick to accomplish the thin look.

One quirk that I have with the MX299Q is the OSD. Even after I tell it to be in the lower-left corner, it always defaults back to the upper-left. If I adjust it again it moves back, but then it resets. ASUS tested this for me and it appears the early firmware on mine is the culprit as it has been fixed. The OSD has a normal amount of control available with multiple color settings, a user white point, and a pair of gamma presets. Controls are small buttons on the bottom of the panel that I find easy to confuse for each other. The small size and tight spacing make adjustments harder than they need to be, but they do get the job done.

Another feature ASUS has integrated is their Smart Grid overlay. If you are working on a document and want to see how it fits into a pre-defined area, such as 4x6, you can do that. An overlay will appear on the screen and you can position it over what you are working on. Perhaps a graphics designer might find it more useful than I do as a writer and reviewer. Finally there are a pair of speakers that utilize B&Os ICEpower Class D modules.

Video Inputs DVI-DL, DisplayPort, HDMI/MHL
Panel Type AH-IPS
Pixel Pitch 0.2628 mm
Colors 16.7 Million
Brightness 300 md/m^2
Contrast Ratio 80,000,000:1 Dynamic
Response Time 5ms GTG
Viewable Size 29"
Resolution 2560x1080
Viewing Angle (H/V) 178/178
Backlight LED
Power Consumption (operation) < 31.7W
Power Consumption (standby) < 0.5W
Screen Treatment Anti-Glare
Height-Adjustable No
Tilt Yes, -5 - +20
Pivot No
Swivel No
VESA Wall Mounting No
Dimensions w/ Base (WxHxD) 27.6" x 15.4" x 8.5"
Weight 12.1 lbs.
Additional Features 2 x 3W speakers
Limited Warranty 1 Year
Accessories DVI-DL Cable, AC Power Cable, Power Adapter, 3.5mm Audio Cable, HDMI Cable, MHL Cable
Price $550

I utilized the DVI input for all of my testing other than lag.

Brightness and Contrast
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  • JJ_Judge - Tuesday, September 24, 2013 - link

    It would be VERY useful if somebody would actually test a 21:9 monitor for gaming, and not just speculate on "how cool it would be for games". Because the only thing that's stopping me from buying such a monitor is the fear it wouldn't be compatible enough with major gaming titles...
  • cheinonen - Tuesday, September 24, 2013 - link

    You can read the prior 21:9 monitor review from LG to see more details on how I found it with gaming. I found most titles worked fine, though Diablo III didn't when I tried to test it with that.
  • flyingpants1 - Wednesday, September 25, 2013 - link

    Saw one in Canada Computers. Loaded a 1080p youtube video of BF3 being played at 2560*1080. Seemed very cool.
  • Hrel - Tuesday, September 24, 2013 - link

    This is getting so ridiculous. Movie makers need to just all agree to use 16:9 in their films, and if they need more in the shot width wise they can just zoom out. 2.41:1 ratio, yeah, I've seen that. One of my largest monster peeves. Since it's not a pet peeve because I'm right any anyone who thinks you need something wider than 16:9 is OUT OF THEIR FUCKING MIND!
  • flyingpants1 - Wednesday, September 25, 2013 - link

    This post is a good example of speaking from ignorance. You clearly know nothing about film, movies, aspect ratios, monitors, etc. I don't think you're even aware of what you're suggesting.

    Most already-released movies are wider than 16:9, cropping them is obviously unacceptable.

    Our eyes are situated side by side, not top and bottom. We have a ~180 degree horizontal FOV.

    There just isn't very much to look at on the ground and in the sky.

    16:9 is bad for web content. Portrait is better, because we scroll up and down to read, not left and right. It's also inferior to 16:10 because you simply lose the vertical pixels.

    I don't mind using 16:9 myself, but it's VERY far from ideal.
  • peckiro - Tuesday, September 24, 2013 - link

    There obviously is a lack of major antipsychotic medication in a poster here.
  • xaml - Sunday, September 29, 2013 - link

    What aspect ratio and resolution does this poster have?
  • VN_Tran - Sunday, September 29, 2013 - link

    It so amazing !!!
  • johnnyboy101 - Sunday, October 6, 2013 - link

    Hello - my apologies if this is a dumb question, but in other's experience with 2560x1080 monitors (I have the Dell variant), do games actually render the full 2560x1080? Or do they render 1920x1080 and then stretch it? Given that it is a non standard resolution? Any insight appreciated!
  • gatygun - Tuesday, June 30, 2015 - link

    render in full

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