i-RAM for Gamers

Although you definitely need more memory if your game is pausing during gameplay to swap to disk, level load times can be very annoying, especially with the excruciatingly long load times of some recent popular titles such as Unreal Tournament 2004 and Battlefield 2. So, what about using the i-RAM as a "game drive" to store whatever game you happen to be playing the most at the time, and hopefully reduce those pesky load times?

So, we went to test a handful of games, Splinter Cell 3, Doom 3, Battlefield 2 and UT2004, and in that quest, we ran into our first problem - UT2004 required around 5GB of space to install, and we only had 4GB on our i-RAM. The rest of our tests proceeded without a problem, but the capacity issue is one that was an underlying theme of our testing with the i-RAM: its Achilles' heel is its capacity limitation more than anything else.

Most of the games that we installed on the i-RAM occupied between 1GB and 3.5GB of space, but we wouldn't put it past many developers to begin pushing those limits very soon, if they aren't already. But then again, you could always add another i-RAM later, so how'd it fare in the games we could install on it?

Game Level Load Time Comparison (Lower is Better)
Splinter Cell: CT
Doom 3
Battlefield 2
Gigabyte i-RAM (4GB)
8.0s
19.6s
20.83s
Western Digital Raptor (74GB)
10.59s
25.78s
25.67s

First off, we had Splinter Cell 3 - we ran the lighthouse benchmark that ships with the game and timed the loading screen for the level. The Raptor came in at just under 11 seconds, while the i-RAM came in at 8 seconds. Not a huge improvement, and honestly not overly noticeable (other than the fact that there was no disk crunching), but it was a measurable difference.

Doom 3 proved to be a bit more appreciative of the i-RAM's efforts; the Raptor came in at just under 26 seconds, while the i-RAM loaded the first level in 19.6 seconds. Again, if you were expecting the load time to drop to instantaneous, that's not going to happen, but the reduction in this case was quite measurable.

Our final test was the big one - Battlefield 2. For this test, we used our benchmark level and once again, timed the ever-so-long loading screen. The Raptor got us out of that screen in 25.67 seconds, and the i-RAM did it in 20.83 - a similar performance gain to what we saw in Doom 3.

Overall, we saw some reasonably tangible performance improvements in game level load times - but nothing we would characterize as spectacular. For the money, you're much better off buying a better video card to improve your gaming performance; but if you happen to already own a pair of GeForce 7800 GTXes, then maybe an i-RAM is in your future.

i-RAM as a boot drive i-RAM for Applications
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  • ceefka - Tuesday, July 26, 2005 - link

    That and/or having the possibility to install very large amounts of RAM (like 32GB) on your motherboard and BIOS settings to decide how much of that is non-volatile.

    I have a feeling this is a transitional product that while being a very nice add on to your current system, will become obsolete in 4 to 5 years. If I had to capture loads of high sampled audio (96/24), I'd want one now, though.
  • Furen - Monday, July 25, 2005 - link

    I was expecting something closer to the $50 price mentioned at computex... It would have been a nice device to tinker around with, but at that price (plus the price of ram) I dont think most of us will get it.
  • weazel1 - Sunday, November 4, 2012 - link

    why they have to waste pci bus speeds and run though a sata chip beyound me it should directly conect to the pci bus have its own bois and run as full fleached ram or as normal ram with a redirect to being a hdd heack u have ram disk software idea the drive is pretty useless as permenment storage why no1 could see this i do not know

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