Gaming Performance: 720p and Lower

All of our game testing results, including other resolutions, can be found in our benchmark database: www.anandtech.com/bench. All gaming tests were with an RTX 2080 Ti.

For our gaming tests in this review, we re-benched the Ryzen 7 5800X processor to compare it directly against the newer Ryzen 7 5800X3D on Windows 11. All previous Ryzen 5000 processor were tested on Windows 10, while all of our Intel Alder Lake (12th Gen Core Series) testing was done on Windows 11.

We are using DDR4 memory at the following settings:

  • DDR4-3200

Civilization VI

(b-1) Civilization VI - 480p Min - Average FPS

(b-2) Civilization VI - 480p Min - 95th Percentile

Final Fantasy 14

(d-1) Final Fantasy 14 - 768p Min - Average FPS

Final Fantasy 15

(e-1) Final Fantasy 15 - 720p Standard - Average FPS

(e-2) Final Fantasy 15 - 720p Standard - 95th Percentile

World of Tanks

(f-1) World of Tanks - 768p Min - Average FPS

(f-2) World of Tanks - 768p Min - 95th Percentile

Borderlands 3

(g-1) Borderlands 3 - 360p VLow - Average FPS

(g-2) Borderlands 3 - 360p VLow - 95th Percentile

Far Cry 5

(i-1) Far Cry 5 - 720p Low - Average FPS

(i-2) Far Cry 5 - 720p Low - 95th Percentile

Gears Tactics

(j-1) Gears Tactics - 720p Low - Average FPS

(j-2) Gears Tactics - 720p Low - 95th Percentile

Grand Theft Auto V

(k-1) Grand Theft Auto V - 720p Low - Average FPS

(k-2) Grand Theft Auto V - 720p Low - 95th Percentile

Red Dead Redemption 2

(l-1) Red Dead 2 - 384p Min - Average FPS

(l-2) Red Dead 2 - 384p Min - 95th Percentile

Strange Brigade (DirectX 12)

(m-1) Strange Brigade DX12 - 720p Low - Average FPS

(m-2) Strange Brigade DX12 - 720p Low - 95th Percentile

Strange Brigade (Vulcan)

(n-1) Strange Brigade Vulkan - 720p Low - Average FPS

(n-2) Strange Brigade Vulkan - 720p Low - 95th Percentile

At 720p resolutions and lower, we are significantly (and intentionally) CPU limited. All of which gives the Ryzen 7 5800X3D and its 3D-Vache the chance to shine.

The addition of 3D V-Cache to one of AMD's mid-range chips makes the Ryzen 7 5800X3D a much more potent option in gaming, with much better performance consistently than the Ryzen 7 5800X. This is very much a best-case scenario for AMD, and as we'll see, won't be as applicable to more real-world results (where being GPU limited is more common). But it underscores why AMD is positioning the chip as a gaming chip: because many of these workloads do benefit from the extra cache (when they aren't being held-back elsewhere).

In any case, the 5800X3D compares favorably to its more direct competition, the Intel Core i9-12900K and Ryzen 9 5950X (which are both more expensive options). In AMD partnered titles, the Ryzen 7 5800X3D does extremely well.

The AMD Ryzen 7 5800X3D Review Gaming Performance: 1080p
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  • Stuka87 - Thursday, June 30, 2022 - link

    Its not you, there is two full sets of them.
  • Gavin Bonshor - Thursday, June 30, 2022 - link

    Thank you, fixed 😊
  • RBeen - Thursday, June 30, 2022 - link

    Also does wonders for Planetside 2. I'm getting almost double the FPS from a 3600X
  • brucethemoose - Friday, July 1, 2022 - link

    Ah, the other game I wanted to see!

    Unsurprising, and it definitely needs all the CPU it can get.
  • bunkle - Saturday, July 2, 2022 - link

    Nailed it. That's the biggest problem with all the games tested these days, they are single player games where CPU performance matters very little IMO.

    Games that are heavily CPU bottlenecked tend to be online FPS games with large player counts (~100) and lots entities to simulate such as Plantside 2 you mentioned and many Unreal Engine 4 titles: Hell Let Loose, Squad, Post Scriptum, Beyond the Wire, Holdfast Nations at War, Rising Storm 2: Vietnam, Squad, PUBG etc. to name but a few.

    The problem is that it's very hard to reliably benchmark these games where it matters: in online gameplay without developer support. It's also where gaming has stagnated for the last 10-15 years. We have these amazing openworld maps that are completely barren with nothing happening in them and stuck with a limited number of players.

    I realise that this isn't directly related to CPU performance and is also a software engineering challenge simulating world across multiple cores etc. but being able to showcase new CPUs and associated performance in these titles would probably help a lot with CPU marketing and would probably drive further innovation. Just look at UE5, theirs no mention of it's online capability or what new gameplay it enables, just more eye candy.
  • MadAd - Sunday, July 3, 2022 - link

    Agreed, in an shooter like Planetside 2 the closer things like resist tables and default texture maps can be to the CPU the more fps can be gained on the graphic side. Having easily 200-300 players in a single fight over a base along with tanks, quads, troop transports and aircraft flying around you need the best single core processor you can get, which is why I switched to AMD with the 5 series and having more 3D cache just sweetens that pot.
  • Slash3 - Thursday, June 30, 2022 - link

    On page 5, it states memory used is DDR4-3200 CL40. I assume that's a typo, and that the usual JEDEC 3200 CL22 kit was used?
  • Slash3 - Thursday, June 30, 2022 - link

    Also, "insert analysis" at the bottom of page 7, and "DDR4-43200" at the top of page 8. ;)

    Glad to see the review up!
  • Gavin Bonshor - Thursday, June 30, 2022 - link

    You are correct, was just a typo
  • DevBuildPlay - Thursday, June 30, 2022 - link

    Great article! I would love to see a similar article on the 3D cache differences on Epic under DB and other server workloads.

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