The Call for Writers is something of an annual tradition over here at AnandTech. As anyone who follows the site knows very well, the list of things we have to review/cover easily exceeds our available time. So the call for writers gives us a chance to find new talent and new opportunities to grow, be it into new coverage areas entirely or just covering more of the existing products our readers have come to enjoy over the years.

The ultimate purpose of the Call for Writers is to find new talent. To continue to grow and improve our content, we need your help. We're looking for writers with a true passion for the technology we cover, a deep understanding of what's out there and a thirst for more knowledge.

Like many other publications, the coronavirus pandemic over the past year has thrown a wrench in our coverage plans – both in terms of content and staffing. But now that we're finally starting to turn the corner on the pandemic, we're preparing to resume staffing up, expanding our coverage, and training the next generation of AnandTech editors.

To that end, we're looking for contributors to help out both with reviews as well as our short-to-medium form Pipeline coverage. The areas in particular we're looking for help with are listed below:

  • News/Pipeline (PC)
  • News/Pipeline (Mobile)
  • Networking
  • Storage (Inc. Solid State)
  • GPUs (US-only)
  • Systems/Laptops (US-only)
  • Mobile/Smartphones (US/Canada & Europe)
  • Machine Learning/Neural Networks
  • Memory
  • Community Manager (US-only)
  • Monitors
  • Home Automation/IoT
  • Professional Graphics/GPU

If you find yourself at the intersection of knowledge and passion about any of those areas, and have some time to contribute, you're exactly what we're looking for. These are paid, part-time positions that we're looking to fill, with most positions open on a world-wide basis, and certain positions primed for a quick promotion to full-time. What I need is a writing sample that demonstrates your ability to talk about any one of these topics. Your sample can be in the form of a review, a pipeline post or an analysis piece - it should be something that looks like it would fit in on AnandTech.

Once you've produced it, send it on over to callforwriters@anandtech.com. Please also include a description of what subject(s) you would be interested in writing about, and some basic information about your background and where you're located. We'll read through all samples, but we can't guarantee a reply due to the sheer volume of submissions we tend to receive. If we like what you've sent and there's a potential fit on the team, we'll be in touch.

And even if we aren't, please don't hesitate in trying again next year; anyone who has applied before is welcome to apply again. 2019 was a banner year for us, for example, and we had many more good submissions than we could realistically respond to.

I'll conclude this post with a passage from our About page:

In the early days of technology reporting on the web the focus was almost exclusively on depth. We had a new medium for content that didn't come with the same restrictions as more traditional forms. We could present as much data as we felt was necessary and we could do it quicker.

As the web grew, so did the approach to gaining readership. In many cases, publishers learned from the tips and tricks of more traditional media to growing their audience. The focus shifted away from ultimate understanding of what was being reported, to producing content significantly motivated by increasing traffic, or revenue, or both. Thorough observations were out; sensationalism, link baiting, and the path to shallow 10-o'clock-news reporting were in.

While I believe it's definitely easier to produce content by going this route, I don't believe it's the only way to build a well read website.

If the above resonates with you and you'd like to help by being a part of something different, I'd encourage you to submit a writing sample.

Frequently Asked Questions

Q: How old do I need to be to work for AnandTech?
A: You need to be old enough to legally work in your country of residence without significant restriction. Otherwise we have no specific requirements so long as you can do the job well. Anand started the site at 14, after all...

Q: Do I need to be located in the United States to work for AnandTech?
A: Some positions do require that you be in the US for logistical reasons, and those specific positions are noted. However unless otherwise noted, most positions are open on a world-wide basis.

Q: Do I need to supply my own products for testing or contacts at companies? (i.e. do I need to be an insider?)
A: No. Assuming for the moment you have a computer to write on, then you already have the most important piece of equipment that you need. Meanwhile you will need some knowledge of the field at hand, but we will introduce you to the people you need to know for your position at AnandTech.

Q: Do I need a computer or engineering-related degree to work at AnandTech?
A: We are first and foremost looking for people with a passion to learn, and the knack to make it happen, regardless of experience or qualifications. There's a certain degree of baseline knowledge needed for any given position, but if you can read existing AnandTech articles then you're already half-way there.

Q: Why would I want to work for AnandTech?
A: Besides offering a paying job, of course, working for AnandTech is a chance to look at the cutting-edge of hardware, inform an audience of millions about what's new in the world, and help shape the tech industry for the better. Past that, over the last 24 years many of AnandTech's writers have gone on to take important roles in (or adjacent to) the tech industry, spanning everything from developing the next generation of products at companies like Samsung and Apple, to heading up investment funds, developing electric cars, and even shooting rockets into space!

Q: Is there a submission deadline?
A: We have a tentative end point for May 10th

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  • Silver5urfer - Friday, April 23, 2021 - link

    Because you do not own anything when you are paying for a service. End of story.

    Anandtech name itself is saying it's all about Tech not consumerism and the business goals and practices. AT already has a lot of void in the GPU space and you want that bs service news coverage ? Ugh. What do you want to explore ? Go and watch GN video on how shitty Stadia is. Or read on how garbage PSN is due to cycling of games and lag on top of the 720P they just changed it to 1080P. Or read about why Gamepass is utter trash because it's having zero ownership and modding support or even basic overlay and even hiding .exes.

    $1000 GPU is flagship that is not mass market price point, people buy a lot of GPUs from various pricebrackets
  • Spunjji - Monday, April 26, 2021 - link

    "Gamepass is utter trash because it's having zero ownership and modding support or even basic overlay and even hiding .exes."

    Missing the point again. Gamepass has let me play a bunch of games with friends that I'd otherwise not have had the money to try out. Given that limitation, I don't *care* that I don't get modding support or full ownership, because *I never paid full price for it*.

    Complaining that a cheap simple option is bad because it doesn't give you everything an expensive complex option gives you is an odd flex.
  • philehidiot - Monday, April 26, 2021 - link

    This has taken a weird tangent but I can see this from both sides. I dislike with a passion the route PC gaming has taken with launchers upon launchers and DRM that ruins games. I despise the cost of high end graphics and I really hate the idea of not even being able to just start a single player game and play for 20 minutes without being forced to update launchers and games. I hate that an account with steam could be closed for a TOS violation and you lose access to all your games. But, I do very much see the appeal of a service to let you try out games without buying them. Demos and shareware versions of games are a thing of the past.

    These days, if I'm buying a game I assume I'm not really buying it. Someone else still has ultimate control over it. There are huge downsides to games streaming services but it is a great way of trying a game out. If you like it and want to mod it, there's nothing to stop you buying it if it means that much to you.
  • flyingpants265 - Tuesday, April 27, 2021 - link

    Side note, the subscription thing is also a way to stop piracy forever.
  • mode_13h - Thursday, April 29, 2021 - link

    Uh, you mean game streaming? Because as long as you're downloading and installing the game on your PC, someone can still crack it.
  • GeoffreyA - Friday, April 30, 2021 - link

    I believe Blizzard is one of the few that actually managed to thwart crackers by populating the world state on their servers for Diablo III.
  • Threska - Sunday, May 2, 2021 - link

    Operative phrase is "long as you're downloading and installing the game". In streaming you're not doing that. It's more like an interactive "watch me play" video.
  • Linustechtips12#6900xt - Thursday, April 29, 2021 - link

    its like using Spotify i don't own the music and i don't own the rights to rip it and do whatever i want with it but it makes sense bc i don't care about doing that kinda stuffs
  • Tomatotech - Monday, April 26, 2021 - link

    None of the services I mentioned have gaming as a service as their main selling point. Geforce Now more or less only runs games you already own on other storefronts like Steam or Epic. If Geforce Now closed tomorrow,I'd still own all the games I've played through it. (Feel free to complain about Steam or Epic but that's a different issue.)

    Paperspace sells access to a Windows VM with a beefy GPU, and you can run anything you like on it (apart from crypto). They don't do games as a service, they just configured some of their VM offers to be particularly suitable for installing and playing games.

    Paperspace/Geforce Now are selling access to the GPU, no different to renting a taxi or renting other hardware. There are other similar services (Azure, Google Cloud (not Stadia!), Amazon Web services) but these two are the ones I have most experience with.

    I agree, I'm not going near Stadia. Haven't even bothered looking at PSN or Gamepass. Your comment shows why we need articles about cloud gaming. There's so much more out there than the shitty examples you mentioned.
  • flyingpants265 - Tuesday, April 27, 2021 - link

    Hate to tell you this but all "tech reporters" are industry shills, they have to accept certain basic premises in order to remain "neutral", that's why there are surface criticisms but the overall tendency is towards just accepting whatever you're given from big corporations. "That's just how it is now."

    I was listening to an AnandTech podcast with Brian Klug openly insulting and making fun of people who wanted microSD and removable batteries by saying "Stop whining, you got what you got, just accept it!" I was shocked that anyone could be so ignorant, obviously they are both incredibly useful features, you could have a 7500mAh phone with 512gb swappable storage, makes it useful as a mini 4k camera or mini TV... But corporations decided to eliminate those features, so everyone just accepts it. We have no influence into the actual product design whatsoever. They produce (in competition with Apple/eachother!), we can only decide what to buy, or not buy. Like plebs.

    I've outlined my design for the "perfect phone" with good ergonomics, materials, battery, speakers, charging, cameras, storage, connectors, UI/software, etc. to a standard far beyond anything I've ever seen. When they see it, people mostly start panicking because it isn't made by Apple.

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