Gaming: World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

All of our benchmark results can also be found in our benchmark engine, Bench.

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CPU Performance: Web and Legacy Tests Gaming: Final Fantasy XV
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  • Santoval - Monday, November 25, 2019 - link

    Wait for the prices of both to adjust first.
  • Drumsticks - Monday, November 25, 2019 - link

    I don't care about process nodes, as long as they're delivering competitive prices, core counts, and performance per core. Intel's not quite out of the game yet since AMD's HEDT goes higher than Intel's, but they've gotten smashed at the halo spot, and they won't be able to deliver on price and performance if they can't get something in order.
  • Braincruser - Tuesday, November 26, 2019 - link

    No they haven't been "smashed at the halo spot". The 3900X and 3950X are both beasts and both shred in most of the important benchmarks. For video rendering both the 3900x and 3950X hand out with both the threadrippers and the intels. You get 90% of the performance for 1/4th the price. 12-16 cores is also a very important number for programmers, since you have enough CPUs for compiling, and running 2-3 VMs comfortably.
  • Dolda2000 - Monday, November 25, 2019 - link

    Why is it that Intel gains so incredibly much more from AVX512 than AMD gains from AVX2?

    In the 3DPM2 test, the AMD CPUs gain roughly a factor of two in performance, which is exactly what I'd expect given that AVX2 is twice as wide as standard SSE. The Intel CPUs, on the other hand, gain almost a factor of 9, which is more than twice what I'd expect given that AVX512 as four times as wide as SSE.

    What causes this? Does AVX512 have some other kind of tricks up its sleeves? Does opmasking benefit 3DPM2?
  • Xyler94 - Monday, November 25, 2019 - link

    Basically, AVX-512 is double the performance of AVX2 (or another way to see it, 256bit vs 512bits, which 512 is double 256). So anything optimized for 512 will be about double in speed from 256, even on the exact same processor.
  • Xyler94 - Monday, November 25, 2019 - link

    To note: That's a highly overly simplistic view of it, there's a lot more under the hood.
  • eek2121 - Monday, November 25, 2019 - link

    Well that and the obvious point that AMD CPUs do not support AVX-512.
  • DanNeely - Monday, November 25, 2019 - link

    AVX-2 is 256 bits wide, and thus only does have as much/instruction as AVX-512.
  • JayNor - Monday, November 25, 2019 - link

    I believe for 10 cores and up there are dual avx512 units per core. You can see the dual avx512 units in the Execution Engine diagram at this link.
    https://en.wikichip.org/wiki/intel/microarchitectu...

    Also, cascade lake added dlboost 8 bit operations in avx512 to support ai inference convolutions.
  • Dolda2000 - Monday, November 25, 2019 - link

    But Zen 1/2 also has two 256-bit FMAs per core. And Intel also has two SSE units per core as well, so I don't see how that would explain the ratios.

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