At SIGGRAPH this week, HP has lifted the lid on parts of their Commercial VR strategy, announcing three major aspects of their implementation.  In talking with HP, they are confident there is an opportunity in that commercial VR space.

The Z VR Backpack for Commercial

HP's new commercial VR strategy will have three major points:

The first is to deliver the best and most immersive VR and compute experience. Second is to have an end to end solution. Last is to learn and invest with their partners while keeping an eye on mixed reality. These points, according to HP, translate into optimizing their investment and cut costs for commercial customers. Out of those points come three announcements.

The first announcement is the Z VR Backpack. This is a wearable and untethered VR PC, similar to ones we've seen from ZOTAC and MSI, albeit aimed at the commercial space. One use case for such an item can be in training situations, such as military training, first responders. For this type of training, it can be too dangerous or potentially cost prohibitive to do live. Similarly, HP state that in the health care space, training for doctors and nurses can be held in a virtual environment saving time and money, and even help with patient care and pain management. 

 

Gallery: Z VR Backpack

The Z VR Backpack uses an i7-7820HQ and a NVIDIA Quadro P5200 GPU, with a 16GB frame buffer. HP states this is the most powerful wearable VR PC, as well as lightweight and manageable (important to IT administrators). The Z VR Backpack weighs in at just under 10 lbs with both a completely untethered VR solution and a docking ability.

Battery life in, “a rich VR experience” (as HP puts it) is about an hour, while less stressful applications can last up to 1.5 hours. As with other mobile VR solutions, HP uses a dual battery system that is hot-swappable to prevent interruption of the VR experience. The docking solution is designed to allow the device to transition back and forth between a content design desktop to a wearable VR PC. 

HP Z VR Backpack Specifications
Form Factor Backpack when worn
Compact PC when docked
OS Windows 10 Pro 64
CPU Intel Core i7-7820HQ: 4C/8T, 2.9GHz, vPro
Intel HD Graphics 630
Chipset Intel QM175
DRAM 2 SODIMM / up to 32 GB DDR4-2400 non-ECC
Storage 256 GB up to 1 TB
Discrete GPU NVIDIA Quadro P5200 16 GB
Miracast for wireless external displays
Audio RealTek ALC3866-CG
Integrated DTS Headphone:X
Networking Realtek RTL8153B Gigabit Port
Intel AC 8265 802.11a/b/g/n/ac (2x2)
Expansion slots 1 M.2 PCIe 3.0 x1 (for WLAN/BT only)
Ports and Conectors Top 1 x VR Power Port
2 x USB 3.0 (5 Gbps)
1 x HDMI 2.0
1 x mDP 1.3
1 x TB3 Type-C
1 x audio jack
Bottom External Battery Port
Dock Connector
Right 2 x USB 3.0 (5 Gbps)
Left DC-In
Software HP Performance Advisor
HP Remote Graphics Software 7.1,
HP Client Security Software
HP Velocity
HP Client Management Software Suite
Power 330W
Dimensions 13.11 x 9.29 x 2.39 in, 10.25 lbs
33.3 x 23.6 x 6.09 cm, 4.65 kg
Warranty 1-year (1-1-1) limited warranty
1 year of parts, labor and on-site repair

Pricing on the Z VR Backpack is $3299 with availability towards the end of September. HP brought the Z VR Backpack to SIGGRAPH this year and will be demonstrating military demonstrations, automotive, showroom, and other use cases.

The HP Immersion Center

The second announcement, us that HP is creating 'Immersion Centers', places for potential commercial clientele to come in and test the commercial lineup. Part of the reason potential VR clients are apprehensive about getting in the space are partly rooted in a fear, such as how to get started, and so businesses understandably wanted to experience what it can do before a significant investment on piloting a program begins. This announcement is HP's answer to their customers.

There will be 13 immersion centers that will have the full HP commercial portfolio on site, from the HTC Vive Business Edition, Z Workstations, mobile workstations and VR commercial desktops, and the Z VR Backpack. They will be located throughout the world with 4 in the Americas, 4 in Asia/Pacific, and 5 in Europe. These 13 sites will all be live by the end of September with the first already starting July 27th.

The Vive Business Edition and Mars Collaboration

The final announcement is HP partnering with HTC and bringing out the Vive Business Edition. The hardware itself is the same, although the software stack changes with stand alone enterprise software as well as a 1-year commercial license. 

Along with the big push in the commercial space, HP has put out a VR program called HP Mars Home Planet. It is a free to participate environment, where users can collaborate in a VR space to imagine and design a colony on Mars for housing 1 million humans. Members can use Autodesk software to create 3D models of buildings and cities. The world uses terrain from the Mars 2030 game, which uses real map data from NASA research of a potential landing area on Mars. As the program continues, users can download the files and experience what the cooperative effort has developed.

Related Reading:

Source: HP

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  • Manch - Wednesday, August 2, 2017 - link

    uphill both ways, road wasn't paved, had to be able to run from mountain lions/wolves.... ;)
  • Anonymous Blowhard - Tuesday, August 1, 2017 - link

    You're crying over 5kg?

    Do you even lift?
  • Old_Fogie_Late_Bloomer - Tuesday, August 1, 2017 - link

    Username checks out.
  • Tylanner - Tuesday, August 8, 2017 - link

    Nice.

    How is your Apple IIe doing for you?
  • BrokenCrayons - Tuesday, August 1, 2017 - link

    GPUs are going to have to vastly reduce their demand for electrical power before wearable VR becomes practical. As it stands, the 1 hour run time is a liability that will interfere with useful operation and result in low demand in the business/enterprise target market.
  • theuglyman0war - Friday, August 4, 2017 - link

    didn't the hot swappable battery suggest uninterrupted experience past the 1 hour?
    I switch out my RAT 9 mouse batteries every 8 hours without issue. I suppose that would be ideal?
    I wonder why more batteries wearable is not an option? As pictured..
    Having two more on the from of the belt would seemingly balance out all the pull from the back ( although add to the weight. )
    I use to be a camera man for a local TV station back when we used heavier Sony Betacams. I doubt the batteries are heavier than the Anton Bauers ( looks like the same brick size? )
    In which case I imagine most could handle 2 in the back and 2 in the front.

    ( heck I carried a lot more with the weight of the camera not to mention the weight of my sachtler sticks and had to often run/sprint to get important shots. I imagine that weight would had been 10X more than this? )

    If possible that would double the time to 2 hours. Problem with that would be the swap?
    Having the swap as a belt instead of individual batteries might facilitate that number?
  • serendip - Tuesday, August 1, 2017 - link

    There could be a niche for serious VR backpack rigs but I think most commercial users would be happier with a mobile SoC-based headset for AR. Battery life would be much longer for headsets, along with less user fatigue.

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